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Old September 1st, 2003, 05:54 AM
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Default Re: Multimod and you, or more correctly, me

There are only a few mods which work together, and don't change the same files.
There is no program to merge mods, and even humans would have a very tough time with it.

Now, for the big name mods that do work well with others:
- FQM standard (generate the map, then load the map for play in almost any other mod)
- TDM (Changes AIs, not datafiles, plus adds some strategies and formations) Works with mods that don't change the base files too much.
- Single-file mods (usually named after the file they change) usually fits adequately after some copy & paste or tweaking.

Pirates & Nomads has extensive changes, but I have written an AI Patcher program to tweak TDM and other standard SE4 AIs into P&N-usable form.
Look for it in the P&N download section.

Other modders will surely chime in now
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