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September 3rd, 2003, 01:52 AM
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Shrapnel Fanatic
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Re: does a component need a size greater then 0 to be hit?
lol. i guess i got so used to creating off-topics...
so, if i give something a size of zero it'll: still be hit.
and i thought of this: if it's at zero health and the answer to the above is no, will the ship still be destroyed, or does that create an invulnerable ship?
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September 3rd, 2003, 02:03 AM
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Shrapnel Fanatic
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Re: does a component need a size greater then 0 to be hit?
Size is never used in any hit chances or damage calculations. Only structure is.
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September 3rd, 2003, 02:11 AM
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Shrapnel Fanatic
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Re: does a component need a size greater then 0 to be hit?
Also;
Internals with higher hitpoints are more likely to be hit than a random choice by hitpoints...
IE: one 100kt component and ten 10 kt components on the same ship. The 100kt component has a slightly better than 50% chance of getting hit by the first shot.
For Armor, pieces with fewer hitpoints have a relatively greater chance to be hit.
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September 3rd, 2003, 02:54 AM
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Lieutenant Colonel
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Re: does a component need a size greater then 0 to be hit?
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
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September 3rd, 2003, 03:04 AM
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Re: does a component need a size greater then 0 to be hit?
ok, thanks. guess it was a little more than a yes or no question.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 3rd, 2003, 03:10 AM
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National Security Advisor
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Re: does a component need a size greater then 0 to be hit?
Quote:
Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
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For clarification, that is not the reason they take damage, it's the fact that have a certain amount of kT structure. Even if they had the armor ability, a 0kT structure would still make the component invulnerable.
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September 3rd, 2003, 03:16 AM
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National Security Advisor
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Re: does a component need a size greater then 0 to be hit?
Quote:
Originally posted by General Woundwort:
In the Star Trek Mod, Structural Integrity Fields have 0kt structure, but they also have the "hit before other components" attribute. They therefore do take damage.
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Don't you mean they have 0kT size, not 0kT structure?
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