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  #1  
Old January 27th, 2004, 05:06 AM
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Default Re: FQM Reactions

i sent off my first email to there, for my suggestion for increasing the maximum amount variables can hold *65535 facility sphereworlds, anyone? ) and easing value changing for resource conVersion/trading and cargo moving by clicking on a value like the '2' in 255 and having it go up/down to 355 or 155.

[ January 27, 2004, 03:27: Message edited by: narf poit chez BOOM ]
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Old January 27th, 2004, 11:22 AM
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Default Re: FQM Reactions

Quote:
Originally posted by tesco samoa:
agree on the astriods... there is too many of them
Nice mod Fyron.

I also think there is too many Astroids.
Trying to do something with them will slow Multi-Player games down way to much

[ January 27, 2004, 09:24: Message edited by: QBrigid ]
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Old January 27th, 2004, 05:30 PM
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Default Re: FQM Reactions

This is why I created the "No AST" type quadrants. If you want a "Cluster No AST" for example, copy the apporpriate Mid-Life No AST quadrant, and change the system placement info to reflect that of the cluster. Doing so will not invalidate savegames at all, as QuadrantTypes.txt is only referenced when the map is created, never in-game.
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Old January 27th, 2004, 08:22 PM
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Default Re: FQM Reactions

Fyron:
Have you ever given thought to making a system mod that would allow for “closed” warp points? In other words a warp point that has no graphics to indicate its position, and would that even work?

Wait, back up, would it be possible to have a normal warp point but cloak it? Would the picture still show up on the system map? Wasn't there something in SE4 pre-G about that same thing and planets?

[ January 27, 2004, 18:32: Message edited by: President Elect Shang ]
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Old January 27th, 2004, 09:08 PM

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Default Re: FQM Reactions

Shang, I belive the path-finding fuciton would still use these WPs... maybe even cloaked.

Although that's a great idea.
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Old January 27th, 2004, 09:32 PM
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Default Re: FQM Reactions

Warp points can never be masked or cloaked. This is a hardcoded enforcement. If you give them an all-black graphic, you can still locate them by clicking around on the map to find them, and the galaxy map still shows the WP lines. And the path-finding will still work, as Loser mentioned.
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Old January 27th, 2004, 09:56 PM

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Default Re: FQM Reactions

<$.02>

IF, I think FMQ is one of the greatest additions to SEIV (along with AIC/Proportions). Keep up the good works....

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