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  #1  
Old September 22nd, 2003, 07:29 AM
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Jake Monroe Jake Monroe is offline
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Default Re: Rube Goldberg tech - what is it?

I think I'm going to have to do something like that in my mod, but you will get something out of it. It'll just be something insanely useless.

[ September 22, 2003, 06:30: Message edited by: Jake Monroe ]
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Old September 22nd, 2003, 07:59 AM

Taera Taera is offline
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Default Re: Rube Goldberg tech - what is it?

a weapon that does 0 damage? an engine that gives 0 movement? 0 is such a nice number...
how about:
Rube Goldberg structure: decreases to-hit by 10% (lots of useless gadgets) but also decreases ECM bonus (where the hell would you shoot with all that stuff?) OR act as armor that reduces to-hit by 1% with every component. or whatnot
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Old September 22nd, 2003, 08:52 AM
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Default Re: Rube Goldberg tech - what is it?

I have the same idea in Adamant, just not Rube Goldberg. Hopefully our idea will spread further and make it's way into all mods.

[ September 22, 2003, 07:52: Message edited by: Imperator Fyron ]
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