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October 1st, 2003, 01:51 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: AI Questions
Sorry, I forgot, How can you make the check that Suicide Junkie suggests? in his previous post?
Which files had to be checked?
Thanks.
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September 30th, 2003, 05:53 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: AI Questions
Quote:
Originally posted by leo1434:
Yes, I think this is the case. Some thoughts about:
I included a "universal" colonization module which can colonize any kind of planet, from the mod I took it, it said it had to be first place in the components.txt file, so here it went. Anyway, the colonization problem was happening before I added that. If someone thinks this can be one part of the problem, I will readily remove it.
About SJ comments: I think you are right as I checked in a game how were the AI players progressing (took charge of some of them for a turn) and saw a lot of colony ships hulls full of armor or shield comps. Besides, I saw a lot of announcements that x design coud not be upgraded because of a way to high cost difference between new and old template (more than 60%, this is my setting). Anyone help?
By the way: How can be learned to desing effective AI AFTER you canged a lot of game things? Is there any documentation or tutorial?
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Did I understand you correctly: you changed the component.txt file within an ongoing game?
This might mess up all previous vehicle designs. If you introduce or delete any component you get strange designs as engines turn to armor and so on. The only way to add some new components and continue a game without problems is to add them at the end of the list.
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October 1st, 2003, 04:53 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: AI Questions
No, may be I was not clear enough. I started a new game after I added this and every other new comp. That is the reason why I start a lot of games and rarely finish one. I start playing, then new ideas and modifications begin to appear in my mind so I take notes. After some turns I stop playing, mod the files and start again. I know that if yu add something and try to continue the same game, components messes and you (and all players) find all the designs garbled.
Still looking for some help, please...
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October 1st, 2003, 07:34 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
Posts: 252
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Re: AI Questions
If the AI is making colony ships, but is not adding a colony component.
Possibly if you have changed the sizes of the components, especially the propulsion components or colony components, that might be the cause.
This site has a tutorial.
http://galileo.spaceports.com/~kazharii/index_top.html
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