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				October 8th, 2003, 12:33 AM
			
			
			
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					Join Date: Jul 2001 Location: Kiel, Germany 
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				 Re: Question re AI Modding 
 
	exactly, and this is the whole reason behind it. Since it is very common that some enemy ship is nearby (be it some scout or even colony ship) I like the AI to just follow the 'main plan'.Quote: 
	
		| Originally posted by JLS: Absolutely Rollo, this is feasible as long as it is understood that any time an Enemy enters your AI’s Territory that  it will now Subscribe to this non-default AI State         :=  Defend (Short Term),  Infrastructure
 Un till that enemy is cleared... (snip)
 |  In regards to Defend (Long Term), I cannot recall seeing an AI in this state once. It is rare to say the least.
 
 
 
	Not sure what you mean by that '(may not reset)', since the AI will work it's way down the queue starting with entry 1 every turn.Quote: 
	
		| And (may not reset) to Entry 1 of the non-defaulted and combined Infrastructure State; after the AI has cleared the Enemy and is directed to resume the Infrastructure State. Because in that layout, it is already producing in that State |  
 [ October 07, 2003, 23:42: Message edited by: Rollo ]
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