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  #1  
Old October 16th, 2003, 05:28 PM
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Default Re: Ninja Drones

What is a drone, exactly? My SEIV:Gold is on the way. Are they like strategic missiles, or disposable, zero-maintenance ships, or sattelites that can move only in the tactical map, or what?
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  #2  
Old October 16th, 2003, 05:32 PM
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Default Re: Ninja Drones

The first two guesses are right on the mark
Just watch out for their supply storage... unlike ships and like fighters, they constantly drain supplies each turn and disappear when their supplies run out!
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Old October 16th, 2003, 08:17 PM
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Default Re: Ninja Drones

'satelite's that can move only on the tactical map' could be modded.

[ October 16, 2003, 19:18: Message edited by: narf poit chez BOOM ]
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Old October 16th, 2003, 11:28 PM

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Default Re: Ninja Drones

I've been thinking of working on a mod that turns drones into missiles. Work only in combat with no strategic movement allowing for the customization of missiles with various changes etc. Also allows for missile ammunition seperate from supplies. Only problem is the fire rate gets locked in to at least 1 per turn but only for as long as ammo Lasts.
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Old October 17th, 2003, 12:57 AM
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Default Re: Ninja Drones

Quote:
Originally posted by narf poit chez BOOM:
'satelite's that can move only on the tactical map' could be modded.
I don't know about that. I tried adding combat movement onto a satelite hull a while back and it did absolutely nothing. It just stayed there.

Didn't try it on a satelite component though. Shouldn't make a difference but it might.
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Old October 17th, 2003, 12:59 AM
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Default Re: Ninja Drones

no, have a drone engine that only provides tactical movement.
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Old October 18th, 2003, 01:53 AM

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Default Re: Ninja Drones

Quote:
Originally posted by Cyrien:
I've been thinking of working on a mod that turns drones into missiles. Work only in combat with no strategic movement allowing for the customization of missiles with various changes etc. Also allows for missile ammunition seperate from supplies. Only problem is the fire rate gets locked in to at least 1 per turn but only for as long as ammo Lasts.
That's a nice concept, but why limit them to combat movement only?

Give them engines that provide combat movement, and much more expensive engines that provide strategic movement.

The only problem I see for this is that the AI will only use one type of engine for all cases...
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