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October 28th, 2003, 02:01 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Is everyone here a math/physics expert? All those computations and equations....makes my head hurt
Renegade 13
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
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October 28th, 2003, 02:24 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Quote:
i just finished putting in 20 'normal' engines, based off of Ion Engine I with 10% increase. the size, costs and supply usage are modified by engine speed with (INT(E+0.5)/E)*#. supply usage decimals are ignored. maybe i should compensate for having a second ability which is close enough to 100% of actual number to be considered 100% by (((INT(E+0.5)/E)+1)/2)*#?
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i thought i explained what they where lower? oh well. E = engine efficience - speed. # is cost, supply, size. the equation should make it so that if your engine speed doesn't increase due to a fractional increase in speed, the # will decrease. it seems to work. i fixed some problems with the second equation and updated for what i'm using now. the 0.5 is to round off rather than chop, which is what INT does - programing term i maybe shouldn't have used.
Renegade, perhaps this will cheer you up.
X - undefined quantity
spurt - a drip, under presure
so, phonetically, X-spurt...
[ October 28, 2003, 00:28: Message edited by: narf poit chez BOOM ]
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October 28th, 2003, 05:08 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Makes more sense now.
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October 28th, 2003, 12:59 PM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Erh, it seems like a good idea Narf. At least, if all these formulas are not necessary to play the mod.
Glad to see I am not the only one who cannot understand all these equations Renegade.
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October 29th, 2003, 02:42 AM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
I'm glad you guys understand all of that. I almost flunked algebra in high school and college. Just couldn't grasp it, I guess. I didn't even want to try the higher math classes. Once I realized I had to study physics, I ditched my plans on becoming an astronomer. I'll wait until the mod is finished to see how it all comes out.
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October 28th, 2003, 05:48 PM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Now wait... did you say the size of your ships increases by 10% per level, you have 200 hulls, and you're using engine mounts?!?
I don't thinkn that will work with SE4... for one thing, your largest ship will be 173 million times the size of your smallest, and SE4 only allows a range of 1-65535 kT; for another, to use engine mounts, your largest ship must be no more than 100 times the size of the smallest, because you can't have fractions of a percent in mount sizes, and if you make the larger ships use percents greater than 100, then people will just use the unmounted engines
Are you sure you didn't mean 20 levels of ships (6.1x factor between largest and smallest), or 1% increase per level (7.2x factor)? Maybe I read your post wrong...  In any event, both those ratios are smaller than SE4's baseship/escort ration of 10, and isn't the purpose of this mod to make technology and strategies MORE specialized, so shouldn't the ratio be as large as possible so you can have one UberDoomNaught versus 10,000 MiniPeashooterGnats? 
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October 28th, 2003, 06:13 PM
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
not as specialized as 10,000 to 1; on a weight for weight basis small ships should be just as usefull as big ships; although they couldn't got toe to toe without a larger wieght, they can run circles around the larger ships.
also, that's 180 ships divided by 9 ship classes, in which case the baseship comes out at over 9000.
yes, people could blatantly cheat by not using an engine mount on the larger ship sizes; the engine mount for the largest baseship is a little bigger than 1500, the size of the smallest baseship. however, i think the people i've met on the forums are smart enough to realize that cheating isn't winning. and for those that do cheat, since engines are a large part of the ship, 33% at default movement rate 11-2, it wouldn't be to hard on PBW to see if someone's cheating, even if your not researching the same, you can load up a max tech game and try to build their ship.
unless you can see mounts in enemy ship design's. i don't know if you can.
[ October 28, 2003, 16:17: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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