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October 16th, 2003, 08:14 PM
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National Security Advisor
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Re: Ship combat experience
Getting the killing shot with a direct-fire weapon generally gives +1 experience to a ship. This works in all modes of play.
Destroying drones and fighters, and I think even using seekers can give some experience too, but it's much less. The game does track experience at a finer grain than full visible percentage points, but for practical purposes, ship experience is just +1 per killing direct-fire shot.
Fleet experience is also tracked on partial percentage points. A good battle often gives up to about +1, but any battle gives some - it may take a few before you get a +1. I think battles with fewer opponents, and/or battles where you outnumber the opponents, may give less. Battles which involve planet capture seem to give a lot less too (or maybe it's just battles without enemy ships). I think fleet experience is also divided between all the friendly fleets in the battle.
And playing as a "captain" or "fleet commander" is pretty much my favorite way to play SE4 single-player. It's a lot of fun (and very challenging, unless your AI is best) to try to tip the scales as a single commander. However, the Resupply Minister IS a big pain in the aft thrusters! My best solution to that is to commandeer a supply ship. You might also want to disable mines in the game... or else be really careful about scouting ahead to avoid dying to mines - I was having a great game of Proportions as a captain when I led an expedition through a warp point and we were all wiped out by an AI minefield.
Oh, you may want to rename a fleet to "Captain X" (your character's name), and then use it to represent your character in the game, so you can track experience and transfer from ship to ship.
You also might want to run enough turns until the ships and situations involved are interesting.
I recommend using as slow a research rate as possible, though, since the pace of operations as a commander means your ship will tend to be out-of-date after every cruise or two, otherwise.
PvK
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October 16th, 2003, 08:17 PM
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Major General
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Re: Ship combat experience
If you add more ships to that fleet, now, will the fleet XP stay the same, decrease proportionately to the (number of ships you add)/(number already there), or will the fleet bonus disappear instantly because the fleet changed?
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October 16th, 2003, 08:32 PM
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Colonel
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Re: Ship combat experience
Quote:
Originally posted by Saber Cherry:
If you add more ships to that fleet, now, will the fleet XP stay the same, decrease proportionately to the (number of ships you add)/(number already there), or will the fleet bonus disappear instantly because the fleet changed?
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You can completely change the ships in the fleet and the bonus will stay the same. It sticks-good to he fleet itself, like it's the commander of the fleet, and does not count on any ship.
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October 16th, 2003, 08:42 PM
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National Security Advisor
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Re: Ship combat experience
Quote:
Originally posted by PvK:
Fleet experience is also tracked on partial percentage points. A good battle often gives up to about +1, but any battle gives some - it may take a few before you get a +1.
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That would explain why I didn't see any improvment. In my test I only ran 4 or 5 combats and the enemy only had one ship each time.
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October 16th, 2003, 08:46 PM
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Shrapnel Fanatic
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Re: Ship combat experience
Quote:
It sticks-good to he fleet itself, like it's the commander of the fleet, and does not count on any ship.
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that makes sense. nice to have a good explanation - even if training to fight together is a big part of multiple-units combat.
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October 16th, 2003, 08:59 PM
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National Security Advisor
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Re: Ship combat experience
Quote:
Originally posted by PvK:
However, the Resupply Minister IS a big pain in the aft thrusters!
snip
I recommend using as slow a research rate as possible, though, since the pace of operations as a commander means your ship will tend to be out-of-date after every cruise or two, otherwise.
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As long as you keep your ship fueled up it doesn't override your orders, correct? You just can't stray too far from the resupply depots? Also, might be good to have your ship fitted with an emergency resupply comp when it's avaialable.
As far as your ship being out of date, stop at the nearest space yard and order a retrofit. That goes down as a ship order so should be his perogative, yes?
This does sounds like a very cool way to play, although it might be a bit akward for a multiplayer game on PBW.
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October 16th, 2003, 09:21 PM
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Major General
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Re: Ship combat experience
It seems to me that there should be a cost (to reflect the training and promotion of a commander) associated with fleet creation. Otherwise, aside from the micromanagement, it is always in your best interest to put even single ships into fleets.
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