
November 27th, 2003, 01:44 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: PBW : Paranoia2
Quote:
Originally posted by PvK:
I'm pointing out the weaknesses of the Last game, in case it saves some of the players of this game some grief later on. Seems like it'd be good to benefit from past experience. I'm not bitter about the Last game, though I did end up feeling like I wished I hadn't spent a lot of time playing the end game, because of the anticlimactic ending. The game was still interesting. I wouldn't've guessed that players would get so apathetic and suicidal and end the game for everyone else out of ennui or whatever it was. However I wouldn't be interested in playing a game with the same weaknesses. It seemed pretty clear to me that such a game should not have a way to easily perpetuate a target, meaning no clever but easy loopholes (such as trading an escort for a boarding ship stacked with a colony ship next to an empty planet). And, that the rules should be very clearly agreed on beforehand, especially as regards players who stop caring about trying to win, and just go and end the game. If it's a valid move to end the game by killing someone besides your target on purpose, shouldn't that be at least defined in the victory conditions? Does the player who ends the game in a loss on pupose lose worse for being responsible for it? Or do they get some sort of consolation prize, so killing anyone else can be seen as a secondary objective? Does the person whose target died really win, even if they weren't even nearby when it happened?
PvK
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Of course previous edition had weakness. However, you can put it the way you want, but the player who most agressively pursued victory became the winner. So I disagree on the "anticlimactic ending". More, as soon as you agree to jump in paranoia, you join a game of "sudden death". You will almost surely end up as a looser in perfect health. And the winner may not deserve his victory.
And no, there is no second place. One win, all other lose.
But what you wrote should send a strong warning to all Paranoia2 players : if someone is in position to destroy another empire, then the end game does not lie anymore within your reach. You're not anymore controlling the situation.
Political implications may be..upsetting.
But before we start, and before I hand over control of the game to Tesco, I will write an email to all players to summ up the rules of this game. I'll try to be as crystal clear as possible. If someone find a loophole, once reported, Tesco will have to deal with it (lucky guy, he is !)
Oh, just a thought, but the fact that paranoia1 created such strong feelings is just a hint of what a great game it has been. If we are only half as successful, Paranoia2 will be a bLast.
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