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				October 25th, 2003, 11:08 PM
			
			
			
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				 Damage.txt (For SE5) 
 Not sure if this idea has been posted before, and its long so it gets its own thread. For SE5, what I'd like to see is a new data file. If it was done in SE4 format, it might go something like (The descrption only appears in the F1 window, not the component list)
 //Standard Damage Types
 Name                  := Normal
 Description           := Equal damage to all defenses.
 Damage Defense 1 type:=Standard
 Damage Defense 1 amount :=100
 Damage Defense 2 type:=Shields
 Damage Defense 2 amount :=100
 Damage Defense 3 type:=Phased Shields
 Damage Defense 3 amount :=100
 Damage Defense 4 type:=Armor
 Damage Defense 4 amount :=100
 Damage Defense 5 type:=Hardened Armor
 Damage Defense 5 amount :=100
 
 Name                  := Phased
 Description           := Skips non-phased shields.
 Damage Defense 1 type:=Standard
 Damage Defense 1 amount :=100
 Damage Defense 2 type:=Shields
 Damage Defense 2 amount :=-1
 Damage Defense 3 type:=Phased Shields
 Damage Defense 3 amount :=100
 Damage Defense 4 type:=Armor
 Damage Defense 4 amount :=100
 Damage Defense 5 type:=Hardened Armor
 Damage Defense 5 amount :=100
 
 Name                  := Shield and Armor Piercing
 Description           := Skips all armor and shields.
 Damage Defense 1 type:=Standard
 Damage Defense 1 amount :=100%
 Damage Defense 2 type:=Shields
 Damage Defense 2 amount :=-1
 Damage Defense 3 type:=Phased Shields
 Damage Defense 3 amount :=-1
 Damage Defense 4 type:=Armor
 Damage Defense 4 amount :=-1
 Damage Defense 5 type:=Hardened Armor
 Damage Defense 5 amount :=-1
 
 Name                  := Only Engines
 Description           := Acts as a shield depleter, then damages only engines
 Damage Defense 1 type:=Standard
 Damage Defense 1 amount :=0
 Damage Defense 2 type:=Shields
 Damage Defense 2 amount :=100%
 Damage Defense 3 type:=Phased Shields
 Damage Defense 3 amount :=100%
 Damage Defense 4 type:=Armor
 Damage Defense 4 amount :=0
 Damage Defense 5 type:=Hardened Armor
 Damage Defense 5 amount :=0
 Damage Detail 1 type := ability
 Damage detail 1 param 1:= Standard Movement
 Damage detail 1 param 2:=100
 
 Name                  := Shield's only
 Description           := Damages only shields
 Damage Defense 1 type:=Standard
 Damage Defense 1 amount :=0
 Damage Defense 2 type:=Shields
 Damage Defense 2 amount :=100%
 Damage Defense 3 type:=Phased Shields
 Damage Defense 3 amount :=100%
 Damage Defense 4 type:=Armor
 Damage Defense 4 amount :=0
 Damage Defense 5 type:=Hardened Armor
 Damage Defense 5 amount :=0
 
 Name                  := Quad to Shields
 Description           := Damages shields 4x as much as any other type.
 Damage Defense 1 type:=Standard
 Damage Defense 1 amount :=100
 Damage Defense 2 type:=Shields
 Damage Defense 2 amount :=400%
 Damage Defense 3 type:=Phased Shields
 Damage Defense 3 amount :=400%
 Damage Defense 4 type:=Armor
 Damage Defense 4 amount :=100
 Damage Defense 5 type:=Hardened Armor
 Damage Defense 5 amount :=100
 
 //Standard resistance types
 Name                  := Standard
 Description           := Standard resistance
 Resistance Type       := Structure
 
 Name                  := Shields
 Description           := An energy barrier that blocks weapons fire.
 Resitance type:       := Shield
 
 Name                  := Phased Shield
 Description           := An energy barrier that can block phased weapons.
 Resitance type:       := Shield
 
 Name                  := Armor
 Description           := Physical armor that absorbs or deflects attacks.
 Resitance type:       := Structure
 
 Name                  := Hardened Armor
 Description           := Physical armor that absorbs or deflects attacks.
 Resitance type:       := Structure
 
 So, a weapon would have a damage type, and every component would have one or more resistance types, like so:
 
 Name                  := Shield Generator I
 Description           := Generator which creates an energy field around a starship preventing damage.
 Pic Num               := 31
 Tonnage Space Taken   := 30
 Tonnage Structure     := 30
 Tonnage Resitance     := Standard
 Cost Minerals         := 100
 Cost Organics         := 0
 Cost Radioactives     := 0
 Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
 Supply Amount Used    := 0
 Restrictions          := None
 General Group         := Shields
 Family                := 11
 Roman Numeral         := 1
 Custom Group          := 0
 Number of Tech Req    := 1
 Tech Area Req 1       := Shields
 Tech Level Req 1      := 1
 Number of Abilities   := 1
 Ability 1 Type        := Shield Generation
 Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
 Ability 1 Val 1       := 50
 Ability 1 Val 2       := Shields
 Weapon Type           := None
 
 (ability 1 val 2 in this case defines what type of shield the shield is- so there is no phased shield ability)
 
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				October 30th, 2003, 03:42 AM
			
			
			
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				 Re: Damage.txt (For SE5) 
 This is very similar to what I had suggested before, but it much better laid out     
I assume you have that -1 is "Skips"
 
One thing to add is that the damage types should apply damage IN ORDER.
 
Name := Normal 
Description := Equal damage to all defenses.  
Damage Defense 1 type:=Standard // hull/internals 
Damage Defense 1 amount :=100 
Damage Defense 2 type:=Shields 
Damage Defense 2 amount :=100 
Damage Defense 3 type:=Phased Shields 
Damage Defense 3 amount :=100 
Damage Defense 4 type:=Armor 
Damage Defense 4 amount :=100 
Damage Defense 5 type:=Hardened Armor 
Damage Defense 5 amount :=100
 
Thus, this damage type would hit internals first, then standard shields then phased shields then armor then hardened armor...
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				October 30th, 2003, 04:46 AM
			
			
			
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				 Re: Damage.txt (For SE5) 
 
	This is a brilliant idea...Quote: 
	
		| Originally posted by Phoenix-D: For SE5, what I'd like to see is a new data file.
 ....
 
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 [ October 30, 2003, 02:47: Message edited by: spoon ]
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				October 30th, 2003, 06:20 AM
			
			
			
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				 Re: Damage.txt (For SE5) 
 There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons. |  
	
		
	
	
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				October 30th, 2003, 06:29 AM
			
			
			
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				 Re: Damage.txt (For SE5) 
 levels and %. 
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				October 30th, 2003, 08:20 AM
			
			
			
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				 Re: Damage.txt (For SE5) 
 Sorry for posting this here. But what kind of a game will SE V be? Is it a crossover between StarFury and SE IV? So SE IV in 3D? 
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				October 30th, 2003, 08:43 AM
			
			
			
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				 Re: Damage.txt (For SE5) 
 Starfury's sort of a model for the combat engine in SE5. 
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				October 30th, 2003, 09:41 AM
			
			
			
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				 Re: Damage.txt (For SE5) 
 SE5 would be the next game in the Space Empires series, so a strategy game, much like SE, SEII, SEIII and SEIV. Starfury is its own "series" (assuming a Starfury II is ever made, otherwise just a stand-alone     ). |  
	
		
	
	
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				October 30th, 2003, 04:54 PM
			
			
			
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				 Re: Damage.txt (For SE5) 
 *Hijacking thread*
 So... what can we expect from SE V? 3D Strategy? Would be nice.
 
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				October 30th, 2003, 05:19 PM
			
			
			
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				 Re: Damage.txt (For SE5) 
 
	The system proposed below does that, and more.  Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.Quote: 
	
		| Originally posted by Imperator Fyron: There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.
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