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December 4th, 2003, 07:41 PM
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Lieutenant Colonel
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Re: Post 1.84 beta history
I think I found a bug (or, at least, I view it as a design flaw):
I am running a PBEM game. I log in Last night as the GM and process the turn. Haflway through the processing, up pops a modal window that says "Cannot mothball ships that are carrying cargo" This goes on four times (one for each cargo-carrying ship that was ordered to mothball)
Ok, I understand that, and I just hit OK until it stopped giving me the error and in the end it looks like the turn processed fine.
However, this would cause PBW games to hang, no? And shouldn't this warning just be put into the players event log rather than pop out at the GM processing level?
Thanks,
Alarik
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December 4th, 2003, 08:31 PM
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National Security Advisor
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Re: Post 1.84 beta history
Quote:
Originally posted by alarikf:
However, this would cause PBW games to hang, no? And shouldn't this warning just be put into the players event log rather than pop out at the GM processing level?
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No, because PBW games are run from the command line, not from within the game menu the way you did. Running the game from the command line you have an option that allows you to skip all Messages. That's how PBW turns are run. The drawback of course is that the game owner doesn't know if the player uploaded an incorrect .plr file or something. But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup. 
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December 4th, 2003, 08:34 PM
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National Security Advisor
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Re: Post 1.84 beta history
Quote:
Originally posted by oleg:
But why do you need warheads for such designs ??
You can achive the same with weapons on drones.
Mod short-range, high damage, 30-turn reload Versions of all those special weapons that can be used on drones only. Problem solved
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No, not really. More like Problem avoided.
Your way works of course, but what some people wanted to be able to mod was a standard single use, damage-on-impact drone with the special damage types. The 30-turn reload weapon on a drone will get to come back and fight another combat round.
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December 4th, 2003, 08:42 PM
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Colonel
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Re: Post 1.84 beta history
Plague drones: simultaneously making two rarely used technologies very tempting.
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December 4th, 2003, 08:54 PM
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Lieutenant Colonel
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Re: Post 1.84 beta history
I'm shocked, simply shocked, that you don't sit in front of the PBW server 24/7. Yeesh, what is the world coming to? he he.
Quote:
Originally posted by geoschmo:
But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup.
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December 4th, 2003, 08:55 PM
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Sergeant
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Re: Post 1.84 beta history
Quote:
Originally posted by alarikf:
. . .And shouldn't this warning just be put into the players event log rather than pop out at the GM processing level?
Thanks,
Alarik
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Actually it would be cool if all errors of this type were done when you hit end turn. So that you correct errors like this.
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December 4th, 2003, 09:00 PM
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Private
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Re: Post 1.84 beta history
Quote:
Originally posted by Loser:
Plague drones: simultaneously making two rarely used technologies very tempting.
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I use drones. They're very useful to buy yourself time against a larger enemy force. Most human opponents are unwilling to traverse a "wall of drones" warppoint unless they're sure they can come through intact. Ans most players, given the rarity of drone use, are stymied by them. They simply don't know how to react.
As far as offensive force goes, Plague drones would be quite useful. I hadn't quite thought that one all the way through. Thanks! 
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