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December 21st, 2003, 05:54 AM
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Captain
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Location: Calgary, Canada
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Re: Post 1.84 beta history
Quote:
3. Fixed - "Max Positive Anger Change" and "Max Negative Anger Change" were being used as percents instead of tenth of percents.
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This is huge!!
No more going from Jubilant to Riots in one turn!
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December 21st, 2003, 08:00 AM
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Colonel
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Re: Post 1.84 beta history
Thank you very much for posting the new fixes. This will be indeed a great patch and confirms my opinion that SE IV still has a big potential for improvement.
Can anybody explain what
"12. Fixed - In Computer Versus Human games, the AI's would get negative happiness modifiers
on treaties (Partnership) they were forced to have."
means?
How do you force a AI to make a partnership??
[ December 21, 2003, 06:01: Message edited by: Q ]
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December 21st, 2003, 08:06 AM
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Brigadier General
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Re: Post 1.84 beta history
I think it probably refers to the game setup option to have all AI vs. all humans. I guess the game forces them into a partnership, which, depending on their individual happiness files, may make them angry. Maybe I'm wrong, though.
Slick.
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December 21st, 2003, 08:07 AM
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National Security Advisor
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Re: Post 1.84 beta history
In vs AI games, the AIs will ALWAYS have Partnerships with each other. Every single one of them. They also automaticlly declare war on all the human players.
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December 21st, 2003, 12:40 PM
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Colonel
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Re: Post 1.84 beta history
Oh yes, that makes sense. Thank you Slick and Phoenix-D for the explanation.
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December 21st, 2003, 03:32 PM
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Lieutenant General
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Re: Post 1.84 beta history
Quote:
Originally posted by Rollo:
...
4. Fixed - Ships were not receiving experience for kills made with seekers.
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Wow ! This is GREAT !!! 
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December 21st, 2003, 07:13 PM
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Captain
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Re: Post 1.84 beta history
Quote:
1. Added - "Move Hundred" to Cargo Transfer window.
2. Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.
3. Fixed - "Max Positive Anger Change" and "Max Negative Anger Change" were being
used as percents instead of tenth of percents.
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And it's only a bit over week when I posted these! Impressive, thanks Aaron. 
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