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December 14th, 2003, 05:56 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Fighters and designtype
Quote:
Originally posted by KnidVermicious:
For the Planetary Assault mod it is necessary to create an anti-fighter fighter and an anti-ship fighter. The AI_designcreation and AI_construction files only have a single "fighter" as a design type. How do I get around this? I know you can sub in a less used type like 'boarding ship', but will this make the AI treat it as something different than a fighter? Am I missing something?
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Not true. You can use design names, not types in construction_vehichles file. Make separate designs for "bomber" and "fighter" and then use names. It does not work for construction_units file though Another thin point is the combained use of numbers for "must have" entry. That sometimes may be very tricky.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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December 14th, 2003, 08:07 PM
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Corporal
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Join Date: Jun 2003
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Re: Fighters and designtype
Aha! It worked.
However, I did get a error from one of the new strategies I added. How do I correct this?
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December 14th, 2003, 08:57 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: Fighters and designtype
Quote:
Originally posted by KnidVermicious:
Aha! It worked.
However, I did get a error from one of the new strategies I added. How do I correct this?
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What kind of error ? Ithink i know what is the problem - it is a well known feature of storing strategies in the race_name.emp files If you add new strategy to AI_strategy and AI_design files, it does not affect pre-generated .emp files. You must make it from the scratch again !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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December 14th, 2003, 09:44 PM
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Corporal
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Re: Fighters and designtype
How do I remake the empire file? Is there some kind of tutorial somewhere?
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December 15th, 2003, 05:52 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Fighters and designtype
Quote:
Originally posted by KnidVermicious:
How do I remake the empire file? Is there some kind of tutorial somewhere?
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Let's assume you want to make the fresh empire file for a race A. Start a new game with high number of AI races and use race B for yourself. Once the game starts, check "players" - top left icon or F2 - go to "players", if you are lucky and race A is present, click on it, taking it onto your control. Press "end turn". Now you will proceed to empire A . Go again to F2, click on "save empire" and save it. Exit game. You will have a fresh emp file ! If you are unlucky and race A was not selected as a random AI player, repeat and rinse 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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