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January 6th, 2004, 04:06 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Map editor
Shrapnel has nothing to do with the development of SE. They just publish it. Malfador Machinitations is 100% in charge of the SE games, both in code and in concept.
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January 6th, 2004, 04:09 AM
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Corporal
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Location: Vancouver, Canada
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Re: Map editor
Quote:
Originally posted by Imperator Fyron:
Shrapnel has nothing to do with the development of SE. They just publish it. Malfador Machinitations is 100% in charge of the SE games, both in code and in concept.
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Thanks for the clarification Fyron, but you get the picture.
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January 6th, 2004, 05:16 AM
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Lieutenant General
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Re: Map editor
Even with fewer systems, the "Spiral Arm" quadrant doesn't look like a spiral, or even part of a spiral. It looks sort of like a spider web.
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January 6th, 2004, 05:21 AM
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Shrapnel Fanatic
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Re: Map editor
Actually... it sometimes looks like a spiral galaxy, but not too often, sadly.
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January 8th, 2004, 10:43 PM
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Sergeant
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Re: Map editor
Quote:
Originally posted by Slynky:
I think the inclusion of an editor like that could have more than made up for the investment in creating it with sales to people who, like the thousands of people I saw making DOOM maps, like that added dimension to the game. After all, who wants to be limited to what the program generates when it can't even space players on the map correctly? Who wouldn't want an easy way to make tournement maps that are play-balanced?
OK, I'm done ranting. (I just hate it when a great game could have been even greater!)
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AMEN!
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Weird Worlds Rocks!
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January 10th, 2004, 03:02 AM
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Lieutenant Colonel
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Re: Map editor
edit: nevermind below. I just assumed that and went with it.
Quick question: When using a pre-designed map, with specific positions for player empires, in the "Player Settings" section of the new game startup, do I UNCHECK the "allowed to start in same sys" AND the "evenly distributed throughout quadrant" boxes?
thanks,
Alarik
[ January 10, 2004, 01:16: Message edited by: alarikf ]
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January 10th, 2004, 08:36 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Map editor
I think those two checkboxes are ignored until all the preset positions are filled. You might want to leave them on if you have more players and AIs than starting positions.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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