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  #1  
Old January 6th, 2004, 04:06 AM
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Default Re: Map editor

Shrapnel has nothing to do with the development of SE. They just publish it. Malfador Machinitations is 100% in charge of the SE games, both in code and in concept.
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  #2  
Old January 6th, 2004, 04:09 AM
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Default Re: Map editor

Quote:
Originally posted by Imperator Fyron:
Shrapnel has nothing to do with the development of SE. They just publish it. Malfador Machinitations is 100% in charge of the SE games, both in code and in concept.
Thanks for the clarification Fyron, but you get the picture.
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  #3  
Old January 6th, 2004, 05:16 AM
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Default Re: Map editor

Even with fewer systems, the "Spiral Arm" quadrant doesn't look like a spiral, or even part of a spiral. It looks sort of like a spider web.
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  #4  
Old January 6th, 2004, 05:21 AM
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Default Re: Map editor

Actually... it sometimes looks like a spiral galaxy, but not too often, sadly.
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  #5  
Old January 8th, 2004, 10:43 PM
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Default Re: Map editor

Quote:
Originally posted by Slynky:
I think the inclusion of an editor like that could have more than made up for the investment in creating it with sales to people who, like the thousands of people I saw making DOOM maps, like that added dimension to the game. After all, who wants to be limited to what the program generates when it can't even space players on the map correctly? Who wouldn't want an easy way to make tournement maps that are play-balanced?

OK, I'm done ranting. (I just hate it when a great game could have been even greater!)
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Old January 10th, 2004, 03:02 AM

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Default Re: Map editor

edit: nevermind below. I just assumed that and went with it.

Quick question: When using a pre-designed map, with specific positions for player empires, in the "Player Settings" section of the new game startup, do I UNCHECK the "allowed to start in same sys" AND the "evenly distributed throughout quadrant" boxes?

thanks,

Alarik

[ January 10, 2004, 01:16: Message edited by: alarikf ]
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  #7  
Old January 10th, 2004, 08:36 PM
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Default Re: Map editor

I think those two checkboxes are ignored until all the preset positions are filled. You might want to leave them on if you have more players and AIs than starting positions.
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