|
|
|
 |

December 28th, 2003, 08:02 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Got a possibly noobish question
Yes. Spaceports are magical and can cross any barriers. 
|

December 28th, 2003, 08:04 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Got a possibly noobish question
which of course makes total sense

__________________
Let the game begin!
Green bug from outa space!
|

December 28th, 2003, 08:06 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Got a possibly noobish question
Would you rather have to manage the stores of every resource on every planet? Seems rather impractical with 100s, nay 1000s of planets...  And then think of the AI trying to handle that...
[ December 28, 2003, 06:07: Message edited by: Imperator Fyron ]
|

December 28th, 2003, 09:35 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Got a possibly noobish question
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|

December 28th, 2003, 09:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Got a possibly noobish question
Interesting.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

December 28th, 2003, 10:14 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Got a possibly noobish question
Note that this is a game, not a simulation. 
|

December 28th, 2003, 03:36 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Got a possibly noobish question
Gravity had inertia can be represented by regarding the two dimensional grid as though it is not a flat Version of three-space but rather that the two axis represent different values of velocity. Thus a planet's sector is not a bound area of three-space, but instead is the orbit of that planet.
Note that a one-sector asteriod field is not called field, but a belt. Now the matter of 'thrust' makes some more sense, as constant thrust is required to move from one speed and direction to another. Still this is someone lacking without QNP.
And, as Fyron says, it is a game and not a simulation.
As for the Spaceports, I have figured that there is some innumerable host of tiny merchanct vehicles that can go anywhere, and carry that portion of your production that is not represented in storage.
The instantaneous transfer of this production, and of communication, is a whole different matter.
[ December 28, 2003, 13:37: Message edited by: Loser ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|