.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 30th, 2003, 08:10 PM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: New PBW game - Great Experiment 3

Thanks Geo !
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote
  #2  
Old December 30th, 2003, 08:15 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: New PBW game - Great Experiment 3

I am thinking to give the AI high difficulty and medium bonus. This time around they will have the same poor start as the humans. Maybe if we have enough players we will go without AI alltogether. Actually I guess we could do that even with few players on a small map. You guys can let me know which way you prefer on that. If we go with AI I don't think they will be as significant a threat as they were Last time.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #3  
Old December 30th, 2003, 08:26 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: New PBW game - Great Experiment 3

I know I shouldn't, but I will join the game nevertheless. (No matter how hard I tried, I could not resist the urge to join this game. *Shrugs*)

I would rather play without any AI if we have enough players. We will see if many volunteers sign up for this peculiar experience.
Reply With Quote
  #4  
Old December 30th, 2003, 08:39 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: New PBW game - Great Experiment 3

Ummm..yesss...sounds vey interesting...

I've always wanted to play a gipsy race ala battlestar galactica refugees, now perhaps I can play those left behind...hmmm...yesss....
Reply With Quote
  #5  
Old December 30th, 2003, 09:01 PM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: New PBW game - Great Experiment 3

Quote:
Originally posted by geoschmo:
I am thinking to give the AI high difficulty and medium bonus. This time around they will have the same poor start as the humans. Maybe if we have enough players we will go without AI alltogether. Actually I guess we could do that even with few players on a small map. You guys can let me know which way you prefer on that. If we go with AI I don't think they will be as significant a threat as they were Last time.
I would say we need AI. An atraction in TGE is that AI are a treat because you are so weak when you start the game. But I am not sure about medium bonus. A player starting near 2 agresssive medium bonus AI would be in a difficult situation.
What about low bonus ?

Then, could we have 36h turns ? I am usually able to get a turn per day, byut sometime I need a few extra hours.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote
  #6  
Old December 30th, 2003, 09:11 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: New PBW game - Great Experiment 3

Second that. In fact, anything less than 48 hrs is pretty tough for me on occasion.

Quote:
Originally posted by Unknown_Enemy:
Then, could we have 36h turns ? I am usually able to get a turn per day, byut sometime I need a few extra hours.
Reply With Quote
  #7  
Old December 30th, 2003, 09:24 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: New PBW game - Great Experiment 3

Quote:
Originally posted by Unknown_Enemy:
I would say we need AI. An atraction in TGE is that AI are a treat because you are so weak when you start the game. But I am not sure about medium bonus. A player starting near 2 agresssive medium bonus AI would be in a difficult situation.
What about low bonus ?

Then, could we have 36h turns ? I am usually able to get a turn per day, byut sometime I need a few extra hours.
Well, I would agree with TGE 1 and 2 the AI were nice because of the challange. But you maybe didn't understand my Last point. This time around the AI(if any) will be in exactly the same situation as you. A homewolrd with 1 mil pop and no faciliites. That's the reason I was suggesting giving them medium bonus. I have run some tests and they seem to do a decent job of rebuilding the HW. But knowing they won't be the threat they were in the first two games, would you still be as interested in having them?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.