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December 30th, 2003, 08:10 PM
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First Lieutenant
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Re: New PBW game - Great Experiment 3
Thanks Geo !
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December 30th, 2003, 08:15 PM
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National Security Advisor
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Re: New PBW game - Great Experiment 3
I am thinking to give the AI high difficulty and medium bonus. This time around they will have the same poor start as the humans. Maybe if we have enough players we will go without AI alltogether. Actually I guess we could do that even with few players on a small map. You guys can let me know which way you prefer on that. If we go with AI I don't think they will be as significant a threat as they were Last time.
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December 30th, 2003, 08:26 PM
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General
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Re: New PBW game - Great Experiment 3
I know I shouldn't, but I will join the game nevertheless. (No matter how hard I tried, I could not resist the urge to join this game. *Shrugs*)
I would rather play without any AI if we have enough players. We will see if many volunteers sign up for this peculiar experience. 
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December 30th, 2003, 08:39 PM
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Lieutenant Colonel
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Re: New PBW game - Great Experiment 3
Ummm..yesss...sounds vey interesting...
I've always wanted to play a gipsy race ala battlestar galactica refugees, now perhaps I can play those left behind...hmmm...yesss....
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December 30th, 2003, 09:01 PM
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First Lieutenant
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Re: New PBW game - Great Experiment 3
Quote:
Originally posted by geoschmo:
I am thinking to give the AI high difficulty and medium bonus. This time around they will have the same poor start as the humans. Maybe if we have enough players we will go without AI alltogether. Actually I guess we could do that even with few players on a small map. You guys can let me know which way you prefer on that. If we go with AI I don't think they will be as significant a threat as they were Last time.
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I would say we need AI. An atraction in TGE is that AI are a treat because you are so weak when you start the game. But I am not sure about medium bonus. A player starting near 2 agresssive medium bonus AI would be in a difficult situation.
What about low bonus ?
Then, could we have 36h turns ? I am usually able to get a turn per day, byut sometime I need a few extra hours.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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December 30th, 2003, 09:11 PM
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Lieutenant Colonel
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Re: New PBW game - Great Experiment 3
Second that. In fact, anything less than 48 hrs is pretty tough for me on occasion.
Quote:
Originally posted by Unknown_Enemy:
Then, could we have 36h turns ? I am usually able to get a turn per day, byut sometime I need a few extra hours.
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December 30th, 2003, 09:24 PM
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National Security Advisor
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Re: New PBW game - Great Experiment 3
Quote:
Originally posted by Unknown_Enemy:
I would say we need AI. An atraction in TGE is that AI are a treat because you are so weak when you start the game. But I am not sure about medium bonus. A player starting near 2 agresssive medium bonus AI would be in a difficult situation.
What about low bonus ?
Then, could we have 36h turns ? I am usually able to get a turn per day, byut sometime I need a few extra hours.
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Well, I would agree with TGE 1 and 2 the AI were nice because of the challange. But you maybe didn't understand my Last point. This time around the AI(if any) will be in exactly the same situation as you. A homewolrd with 1 mil pop and no faciliites. That's the reason I was suggesting giving them medium bonus. I have run some tests and they seem to do a decent job of rebuilding the HW. But knowing they won't be the threat they were in the first two games, would you still be as interested in having them?
Geoschmo
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