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Old January 6th, 2004, 02:53 AM
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Default Re: Yet More NON-Newbie Questions ;)

So, I realize you can't have more than one shipyard per planet, BUT....could you have differing buildings that add to its build numbers per turn?? (sort of an 'add on' that will make your yard turn out ships faster...)

And its probally a really dumb question but is there any way to make a building take up more than one 'slot' in a planet?

Any idea what the AI would do if I replaced all the 'launchers' (sattelite/fighter/mine) with a generic component that could launch all the types? Would this mess up AI ship design totally?

[ January 06, 2004, 00:54: Message edited by: Deathstalker ]
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Old January 6th, 2004, 02:58 AM
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Default Re: Yet More NON-Newbie Questions ;)

Quote:
So, I realize you can't have more than one shipyard per planet, BUT....could you have differing buildings that add to its build numbers per turn?? (sort of an 'add on' that will make your yard turn out ships faster...)
Certainly. Check out the SY Expansion projects in Adamant Mod and the PBW Version of P&N.

Quote:
And its probally a really dumb question but is there any way to make a building take up more than one 'slot' in a planet?
No. You can separate the abilities of facilities with multiple abilities, but that is it. All facilities take exactly 1 slot.

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Any idea what the AI would do if I replaced all the 'launchers' (sattelite/fighter/mine) with a generic component that could launch all the types? Would this mess up AI ship design totally?
All of the launchers are 30 kT, so it would have little effect, assuming you keep their cargo storage values at a reasonable rate (large, like that of Drone Launchers, to accomodate all unit types). They would have the exact same ship designs, just using the multi-purpose launcher instead of the other launchers (assuming you also delete the other launchers).
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Old January 8th, 2004, 05:32 PM
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Default Re: Yet More NON-Newbie Questions ;)

Thanks Fyron, I played around with the expansion projects and finally figured out how you did it (didn't realize the importance of the empty facilities that could be upgraded)....sneaky guy arn't ya.

Mind if I blatently steal the idea? (credit will be givin of course...)
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Old January 8th, 2004, 07:08 PM
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Default Re: Yet More NON-Newbie Questions ;)

I think it was SJ's idea originally...
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Old January 18th, 2004, 02:05 AM
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Default Re: Yet More NON-Newbie Questions ;)

Ok, now for a real fun one, does 'Crew ConVersion' work for damage for a mine warhead , and wouldn't that be fun for a borg minelayer if it did??
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Old January 18th, 2004, 02:20 AM
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Default Re: Yet More NON-Newbie Questions ;)

No idea. Test it.
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Old January 18th, 2004, 02:31 AM
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Default Re: Yet More NON-Newbie Questions ;)

heh, think I will, and along with that does shields on units still work kinda funky (ie, not really shields but part of the structure??). I'd like to add different types of PDC weapons that can skip shields/armor for attacks on fighters/sats that have shield/armor mounts but not just increase PDC damage wich will lower the usefullness of seekers in general.
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Long Live the Legion!!-Comic book fandom...
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