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January 21st, 2004, 04:12 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Quote:
Originally posted by JLS:
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Oleg, how is AIC ruined by this bug, what are you talking about; as it applies to AIC
[/QB][/quote]
Start a classical turn game, then after while switch one of the AIs to your control. Check the message log. You will see "can't load cargo.." Messages. Notice colony ships and population transports hanging around the HW despite many uncolonized planets in the system. Now, save the game and compare two scenarious: 1) continue to play this race with all ministers "on" but with you watching its turns - all those ships will magically start to move as they should. 2) turn this race back to computer, play few turns and then go back to this race - all those ships are still on the orbit and a bunch of "can't load cargo.." 
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January 21st, 2004, 04:19 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Oleg you are saying the AI can not Colonize Planets in Standard mode?
Thats funny, the AI in my AIC games Colonize very many Planets.
And when I compare POP in the score screen they look like they are doing very well with total pop and planets.
True some times the Transports pick up some other units but there is usually room for a pop or two
It is easier to follow up on the total picture... If the players refer to the Score Screen {f5/scores} - they will see that the AI TOTAL Population and Planet Colonization totals are fine and constantly growing.And are in fact very competitive
[ January 21, 2004, 14:33: Message edited by: JLS ]
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January 21st, 2004, 04:36 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
It will colonize in the beginning but after while it often gets into this "can't load..." mode and stop sending colony ships and transports. Take a closer look after turn ~30 in standard move game and you should see what I mean.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 21st, 2004, 04:41 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Oleg, it is after turn 30 that the AI increases its Pop transfers even much more then before this AI actually has Ship Construction 4
Depending on the AI Race, it is also after Ship Construction 5 that the AI increases its Planet Colonization by one third or more
= = =
As you may recall; with AIC
[ January 21, 2004, 15:09: Message edited by: JLS ]
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January 21st, 2004, 04:50 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Quote:
Originally posted by oleg:
It will colonize in the beginning but after while it often gets into this "can't load..." mode and stop sending colony ships and transports. Take a closer look after turn ~30 in standard move game and you should see what I mean.
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Oleg are you saying "when playing classic movement with a standard set-up" and if we look at the se4 Score screen {f5/scores} - We will no longer see the AI increasing its Planets or Population after turn 30?

[ January 21, 2004, 15:20: Message edited by: JLS ]
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January 21st, 2004, 05:42 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Please, just start a new game and do what I suggested  You will see what I mean. This bug does not kill AIC/Proportions AI completely. Some ships to to fall to this trap and transfer population succesfully. But large portion don't 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 21st, 2004, 05:54 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Thanks Oleg, will do; as soon as I have a chance
= = = =
However, if I or we; track the AI increases from the F9 {key} in-game Score screen and see that they are still in fact " increaseing in population " with increases that are in addition to the standard yearly 10 turn repro increase, and go as far as to say the AI POPULATION score totals is near, even or above my own; should this not be sufficient if they are very competitive and increase in AI competitiveness’ as the game evolves beyond the "third year" ?
[ January 21, 2004, 16:28: Message edited by: JLS ]
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