|
|
|
 |

January 17th, 2004, 10:52 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AHHHHH! I need help! BAM!
What colony modules did you use? Do they require colony techs that have racial areas that were in use in ST Mod, but you don't have anymore?
|

January 18th, 2004, 12:02 PM
|
Private
|
|
Join Date: Jan 2004
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AHHHHH! I need help! BAM!
Standard Rock/Gas/Ice colony modules, no racial attachments. I have included the tech in the AI's research files, and it appears when I check the computer race manually. In fact, they will colonize, albeit slowly, when I physically add a colony ship to their designs. They just don't tend to colonize very much, or very good planets, and they spend a LOT of time on defense bases, defense ships, and supply ships. There are certainly things that need to be tweaked in the vehicle_construction files, and I'm in the process of doing that now, but i can't figure out why the Ice races seem fine and the others are confused. Even when I transfer the vehicle_construction file from my Ice race to another, and traspose the Ice w/ Rock, it doesn't seem to have much effect. I realize that AICampaign uses a different kind of colony system, and that may be effecting it, but again, my Ice ppl. ??? Any thoughts?
__________________
Let's kick this up a notch! BAM!
|

January 22nd, 2004, 02:10 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AHHHHH! I need help! BAM!
You need to restructure many of your DATA files for compatibility and then alter the individual AI files to except that data. For Example:
With AI Campaign the AI will receive alternate Colonizer types through-out the game, this is to represent the effect of trade. In this way players are always encouraged not only research alternate Colonizers but to trade, borrow, beg and steal alternate colonizer types from there Human Player allies and/or other AI Players.
The AI is very efficient this way, so go ahead trade 30000 resources or a comm link for there Colonizer tech, this will not hurt the AI but will slow Human Players growth if they do not trade with the AI
~
= = = =
AIC will be releasing a Birth Of The Federation add-on soon and is now currently in testing. This addition will complement the original AIC AI; along with a few specific BOTF Facilities…
= = = =
[ January 21, 2004, 12:20: Message edited by: JLS ]
|

January 21st, 2004, 06:53 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AHHHHH! I need help! BAM!
BOTF addon? As in, using facility images from BOTF that are in the Image Mod? Or some sort of porting of the actual in-game facilities?
Have you considered submitting the custom images in AIC to the Image Mod? (at least, those that are not directly from Proportions... PvK should consider submitting those to the Image Mod  )
|

January 21st, 2004, 07:46 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AHHHHH! I need help! BAM!
Thanks Fyron,
will do and thanks for the Image tips 
|

January 21st, 2004, 08:12 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AHHHHH! I need help! BAM!
You did not answer my question. Enquring minds want to know. 
|

January 21st, 2004, 08:52 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AHHHHH! I need help! BAM!
I am still firming up and testing what we have for the new Birth of the Federation (AIC Add-on) I will have more info at a date closer to its release date.
I ported some still BOTF and Enterprise images from websites and the game itself, but I will check the Image MOD.
Thanks again
JLS
[ January 21, 2004, 18:55: Message edited by: JLS ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|