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				February 18th, 2004, 10:04 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		SE4\Pictures\Systems 
 
There are 3 copies, one in that folder and one in each subfolder. Labeled Starmap.bmp. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2004, 03:20 AM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		Beta 0.29 of Invasion! has been released 
You need the newest Versions of FQM Deluxe and Image Mod to play properly
 
Make sure you join the Invasion! PBW game, and please continue to post all ideas, comments, and complaints you have about the mod
 
Download Mod  here
Change List: 
Fixed Component(s): Corrected names of Last 2 levels of Phased Point Grid
 
Fixed Ship(s): Fixed defense bonus for Gunship, Heavy Gunship, Super Dreadnought
 
Modified Component(s): Tweaked armor balance to fix a small issue
 
Added Facility: Terraforming Station I-III
 
Removed Dsgnname Folder and its contents to cut down on file size (You can just download the names off of the Design Names Anthology website)
 
Added History: An almost complete mod history into the readme file
 
Added Facility: System Capital Complex
 
Added Tech Area: 3 more levels are armor for more precise balancing
 
Added Component(s): Titainum Armor I-III
 
Added Component(s): Dense Titainum Armor I-III
 
Added Component(s): Neutron Armor I-III
 
Added Component(s): Dense Titainum Structural Supports I-III
 
Added Component(s): Neutron Structural Supports I-III
 
Modified Component(s): Master Computer I-III
 
Modified Tech Area: Increased Cost of Ship Construction by 5000 Research Points
 
Added Picutre(s): Added New Starmap  
		
	
		
		
		
		
		
		
			
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				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2004, 03:38 AM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		    Downloading it now C_W.     
		
	
		
		
		
		
		
		
			
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				February 19th, 2004, 03:48 AM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		I am looking for some Neo-Standard Ship sets to use in Invasion! Anyone willing to let me use one? 
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				February 20th, 2004, 01:04 AM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
 All that does is copy default images to new images if they don't exist. It doesn't generate any new and different images or anything. 
			
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 It also gives you a nice graphical indication of which images you've got and which you need (or which you made typos in the name of    ) 
		
	
		
		
		
		
		
		
			
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				February 20th, 2004, 01:52 AM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		Started playing recently... 
Boy there are a lot if smelly irradiated planets around here     
One bug: 
The "Hardened Components" mount is backwards. 
Since you are using leaky armor, if you increase the hitpoints of a component, it becomes MORE likely to be destroyed, not less. 
Hardening anything except armor will cost you more money, and make your ships become crippled faster. 
If this were to cut hitpoints in half instead of increasing them, I'd use it all over my ships     
		
	
		
		
		
		
		
		
			
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				February 20th, 2004, 02:02 AM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		Just started playing it Last night.  Impressive so far, but man there are a lot of annoying little planets.     .  If I run over a bug, I will be sure to send its dead remains your way COD.  
		
	
		
		
		
		
		
		
			
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				February 20th, 2004, 02:05 AM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Combat Wombat: 
 I am looking for some Neo-Standard Ship sets to use in Invasion! Anyone willing to let me use one? 
			
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 I have a few on my site that are NOT star trek based that you are more than welcome to use.  Click the link in my signature.          
 
I recommend the Huron, Illuminati, Pyrexia, Ticon, Kealon, Oxmal, and of course the Pandorian. 
  
 [ February 20, 2004, 00:06: Message edited by: Atrocities ] 
		
	
		
		
		
		
		
		
			
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				February 20th, 2004, 02:57 AM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		It seems there isn't much choice for troop weaponry... 
 
I'd ditch those ground cannons, and toss in some along the lines of the following: 
1) Small, cheap and weak(per kt) - Regular infantry type stuff. 
2) Small, expensive, moderate damage - Heavy infantry weapons.  The cost should make it so you build these significantly slower than light infantry weapons, but they pack more punch into the dropship, so they're worth while for offense. 
 
3) Medium, cheap, moderate - Regular tank secondary weapons. 
4) Medium, expensive, strong - Better tank secondary weapons, but you can't get as many built.  Good for offense where size matters. 
 
5) Large, cheap, strong - Regular tank main gun.   
6) Large, expensive, ultimate - Better main gun,  
These should be big enough that only 1 fits on most troops.  Heavy troops might get two, and if you strip off all the armor you could fit three on an artillery design. 
 
If you load the artillery onto the transport Last, they should be protected from most of the damage by the units that went first.  They'll get destroyed very quickly if the front lines fall, and the artillery takes direct fire, since they have no armor. 
		
	
		
		
		
		
		
		
			
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				February 20th, 2004, 05:42 PM
			
			
			
		  
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		Thank you for the feedback so far.  
 
I have some ideas for some new troop weapons that I will start workig on soon. 
 
If you dont like small irradiated planets generate a paradise quadrant 
		
	
		
		
		
		
		
		
			
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				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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