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				July 6th, 2004, 05:30 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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					Join Date: Jan 2004 
					Location: Minnesota/South Dakota 
					
					
						Posts: 1,439
					 
					 
	Thanks: 3 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		Invasion! 2nd Wave had started. Get building guys! 
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				July 11th, 2004, 09:20 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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					Join Date: Jan 2004 
					Location: Minnesota/South Dakota 
					
					
						Posts: 1,439
					 
					 
	Thanks: 3 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		Invasion! 2nd Wave needs a new player, we haven't even finished the second turn so you will be able to build the empire however you want it. 
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				July 20th, 2004, 01:22 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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					Join Date: Jan 2004 
					Location: Minnesota/South Dakota 
					
					
						Posts: 1,439
					 
					 
	Thanks: 3 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		*Bump* 
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				August 19th, 2004, 11:51 AM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Jan 2004 
					Location: Germany / Bielefeld 
					
					
						Posts: 2,035
					 
					 
	Thanks: 33 
	
		
			
				Thanked 18 Times in 12 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.40
			 
             
			
		
		
		
		hey 
 
whats happening with the first game ? The latest turn is due since at LEAST a week, and all recent turns took several days, if i remember right always because of the same player. If you dont get the game going i have to leave and join another game !! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 1st, 2005, 12:34 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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					Join Date: Jan 2004 
					Location: Minnesota/South Dakota 
					
					
						Posts: 1,439
					 
					 
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				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
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				Invasion! Mod Discussion Beta 0.41
			 
             
			
		
		
		
		Current Change List for Invasion Beta 0.41(Also the largest ammount of changes for any Version) 
(Current release date is early in the new year) 
 
Added Tech(s): Advanced Ship Construction 
Added Unit(s): 11 new advanced ship hulls 
Fixed problem in events file where events were not in the correct order 
Fixed Ion Engine III 
Boosted all bonus movement for all engine reactors 
Made it more profitable to scrap facilitys and ships 
Made it cheaper to mothball ships 
Balanced PPBs 
Buffed Laser Damage Slightly 
Ship Construction cost lowered 50% 
Base Construction cost lowered 25% 
Removed Engine Mounts until a proper fix can be created for the exploit 
Added Component(s): Large Cargo Bay I-III 
Added Component(s): Phase Shift Cargo Bay 
Added Tech(s): Cargo Storage IV 
Removed Component(s): Quantum Reactor 
Modified Component(s): Supply Storage to Fuel Storage Tank 
Modified Component(s): Emergency Resupply Pod to Reserve Energy Cell 
Modified Component(s): Emergency Propulsion to Solid Fuel Engine 
Modified Component(s): Quantum Engine Reactor to Zero Point Engine Reactor 
Fixed Component(s): Omni-Colony(description had a mistake) 
Added Component(s): Large Fuel Storage Tank I-III 
Modified Component(s): Stellar Nucleonic Torpedo to Sun Slayer Torpedo 
Modified Component(s): Beta Displacement Pulser to Tempest Dissipation Pulser 
Modified Component(s): Ionic Concussion BLaster to Tempest Creation BLaster 
Modified Component(s): Stellar Plasma Sphere to Stellar Condenser Sphere 
All ship components that store fuel now have the ability to cause damage if you choose to have your ship ram an enemy 
Added Component(s): Chemical Laser I-V 
Added Component(s): Massive Chemical Laser 
Modified Unit(s): Colony Slug Ship to Generation Ship 
Added Tech(s): Infantry 
Modified Tech(s): Troops to Heavy Armor 
Removed Tech(s): Heavy Armor V 
Added Unit(s): Police, Grunt, Special Forces, Mech Infantry 
Modified Component(s): Solar Collector to Solar Panel, also changed tech req to allow use at start of game 
Added Tech(s): Basic Stellar Harnessing 
Added Component(s): Advanced Solar Panel I-III 
Fixed Tech(s): Rune Techs no longer show up as projects you can research 
Added New Intro.bmp(old ones still available in folder) 
Added New Happiness.txt traits including: Masochistic, Choleric, Multicultural, Collective, Berzerkers, Stoic, Explorer, Isolationist(Thanks Fyron) 
Added Component(s): Cargo Expander I-III 
Added Extra Combat Movement to Fighter Engines 
Added Unit(s): Space Walker 
Added Component(s): Airlock 
Added Component(s): Squadron Bay I-III 
Added Event(s): When Pigs Fly(with a image too!) 
Added alot of new Emperor Titles 
Halved size of all remote resource gathering components 
Fixed problems in the intro.bmp 
Split Ship Construction into: Combat Ship Construction, Colony Ship Construction, and Transport Ship Construction 
Finished giving every unit and ship a description 
Modified Component(s): Combat Sensor I-III to Targeting Sensor I-III 
Updated data files for use with FQM Deluxe v2.09 
Updated shipsets and cleaned out useless Ai files 
Changed Monster Tech to Monster Evolution 
Removed AI only mounts in CompEnhancement.txt 
Added Monster Unit(s): Spawn 
Added Monster Component(s): Exposive Sac 
Wrote Generic Space Monster Rules for PBW.txt 
Added FAQ.txt 
Added Empires folder 
Added Example Space Monster race 
Cleared out old Space Monster AI files. 
Updated descriptions for Monster Habitat I-II 
 
 
This Version allows ships to be much faster than previous Version which will make many of you happier, also as you can see for the change list the cost of ship construction has been reduced greatly. 
 
Any questions on what any of these changes actually mean go ahead and post them. 
 
Edit: Updated List 
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 1st, 2005, 04:46 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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					Join Date: Jan 2004 
					Location: Minnesota/South Dakota 
					
					
						Posts: 1,439
					 
					 
	Thanks: 3 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.41
			 
             
			
		
		
		
		I need some honest feedback about what everyone thinks of Invasion! 
 
If you play it, what about it do you like and dislike? 
 
If you don't play it, what made you stop or never even start? 
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 1st, 2005, 05:47 PM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Jan 2004 
					Location: Germany / Bielefeld 
					
					
						Posts: 2,035
					 
					 
	Thanks: 33 
	
		
			
				Thanked 18 Times in 12 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.41
			 
             
			
		
		
		
		Instead of posting here, you should think about why both invasion pbw games are on hold since about 2 month. You can mail the player who participate. Dont expect much feedback here.. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 1st, 2005, 05:57 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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					Join Date: Jan 2004 
					Location: Minnesota/South Dakota 
					
					
						Posts: 1,439
					 
					 
	Thanks: 3 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.41
			 
             
			
		
		
		
		The reason those games are on hold is because of the problems with the Version of the mod they are using, many of those problems cannot be fixed without making the savegames uncompatible. So the games are on hold because you among other players have made compalints about these problems in the mod and since continued play under these conditions is unacceptable the games will restart once this Version is complete. 
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 1st, 2005, 06:02 PM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Jan 2004 
					Location: Germany / Bielefeld 
					
					
						Posts: 2,035
					 
					 
	Thanks: 33 
	
		
			
				Thanked 18 Times in 12 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.41
			 
             
			
		
		
		
		Well, unfortunally MY complains about shipspeed were posted about 8 weeks BEFORE the game was "stopped". In the meantime i was able to aquire solarsails III and my ships were finally moving at all, with colonyships having speed 6. Thats why i feel quite pissed, especially because the empire had a small edge. 
 
Anyways, i hadnt any complains except the propulsion system. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 1st, 2005, 06:15 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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					Join Date: Jan 2004 
					Location: Minnesota/South Dakota 
					
					
						Posts: 1,439
					 
					 
	Thanks: 3 
	
		
			
				Thanked 3 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
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				Re: Invasion! Mod Discussion Beta 0.41
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Ragnarok-X said: 
Well, unfortunally MY complains about shipspeed were posted about 8 weeks BEFORE the game was "stopped". In the meantime i was able to aquire solarsails III and my ships were finally moving at all, with colonyships having speed 6. Thats why i feel quite pissed, especially because the empire had a small edge. 
 
Anyways, i hadnt any complains except the propulsion system.  
			
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 Well the propulsion system has been fixed in 0.41 and the release date will be January 18th and a new PBW game will begin shortly after that.  
		
	
		
		
		
		
		
		
			
				__________________ 
				You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
 
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp-- 
Get the newest Version of Invasion! here:       http://www.secenter.org/  
  
			 
		
		
		
		
		
		
	
		
		
	
	
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