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				January 25th, 2004, 03:28 AM
			
			
			
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 Corporal |  | 
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				 Game mechanic question 
 Sorry, just a few more questions as I try to re-figure this game.  Questions revolve around colonies and planets.
 Green stars (as opposed to red ones) mean that the planet is a breathable atmosphere, right?  Which means that I don't need a domed colony.  What are the benefits of this?
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				January 25th, 2004, 03:35 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Game mechanic question 
 
	Non domed can hold much more facilities and cargo.  (its about 5 times I think)Quote: 
	
		| Originally posted by Litcube: Sorry, just a few more questions as I try to re-figure this game.  Questions revolve around colonies and planets.
 
 Green stars (as opposed to red ones) mean that the planet is a breathable atmosphere, right?  Which means that I don't need a domed colony.  What are the benefits of this?
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				January 25th, 2004, 03:49 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Game mechanic question 
 It is exactly 5. A domed colony has 1/5 the space for everything: facilities, pop and cargo. |  
	
		
	
	
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				January 25th, 2004, 04:18 AM
			
			
			
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 Corporal |  | 
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				 Re: Game mechanic question 
 Ok, the benefits of facility space are obvious, but what does population do?  I'm constantly transporting people from planet to planet, but now I'm wondering why. |  
	
		
	
	
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				January 25th, 2004, 04:36 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Game mechanic question 
 more population means you can build things faster. 
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				January 25th, 2004, 05:47 AM
			
			
			
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				 Re: Game mechanic question 
 If you also have "Advanced Storage Techniques", then the the tiny to large planets will have 6x the facility space when breathable.(Due to rounding effects)
 
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				January 25th, 2004, 05:56 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Game mechanic question 
 At 100 M, 500 M, and each billion, you get a cumulative +10% increase in both resource production and space yard rates. |  
	
		
	
	
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				January 25th, 2004, 05:57 AM
			
			
			
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 Captain |  | 
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				 Re: Game mechanic question 
 Population gives you bonuses in both construction and production (resources, research and intel).
 100 M     5% bonus
 500 M    10%
 1 B         20%
 2 B         30%
 etc.
 
 I forget what the top end is, 7 or 8 billion nearly doubling what a typical new colony can produce.
 
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				January 25th, 2004, 05:58 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Game mechanic question 
 And population helps with your score too! |  
	
		
	
	
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				January 25th, 2004, 06:03 AM
			
			
			
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 Corporal |  | 
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				 Re: Game mechanic question 
 Yay for population! |  
	
		
	
	
	
	
	
	
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