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January 28th, 2004, 06:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: No moons, please.
Bashing MOO3 is always fun though. There are just so many ways in which it fails, you can never run out of them! 
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January 28th, 2004, 06:15 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: No moons, please.
Oh, should I not post my MOO 3 "Final Review" when I finally finish the game I'm procrastinating over? 
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January 28th, 2004, 06:17 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: No moons, please.
Oh I think you should!
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January 28th, 2004, 06:19 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: No moons, please.
Well ok MOO3 is bad not as good as SEIV (which has useful contributions taht are listened to from the programmers to the fans playing it) modding the game makes it much more fun.
That said back to no more moons - i would like to see moons that dont have any minerals but can be used as limited types of colonies ie only military type facilities resupply depot, fleet training ship yards etc.
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January 28th, 2004, 06:20 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: No moons, please.
That can not be done easily in a random map generation... you would have to set them up with 0 value in the map editor.
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January 28th, 2004, 10:07 AM
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Corporal
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Join Date: Oct 2003
Posts: 59
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Re: No moons, please.
rofl
but you guys are right, this is by fast the best /most active /helpful /nicest /strangest /weirdest /funniest forum I encoutered so far...
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January 28th, 2004, 08:24 PM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
Posts: 210
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Re: No moons, please.
Can't you set up a type of planet with almost no minerals? As in a very low random number? Or a significant percentage reduction?
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