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  #1  
Old February 4th, 2004, 07:00 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Known Bugs

Supply sharing between ships and fighters is not bugged. It was deliberately changed to prevent an exploit. Since fighters get full supply when they are launched, you could resupply your fleet with them by doing a little juggling..
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  #2  
Old February 4th, 2004, 07:59 PM

spoon spoon is offline
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Default Re: Known Bugs

Quote:
Originally posted by Baron Munchausen:
Supply sharing between ships and fighters is not bugged. It was deliberately changed to prevent an exploit.
It is still a bug, I think, just different from the one it fixed...
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  #3  
Old February 4th, 2004, 08:29 PM
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Fyron Fyron is offline
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Default Re: Known Bugs

I think the bug is that it reduces the supplies of the fighters to 0 if you put them in a fleet with ships.
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  #4  
Old February 16th, 2004, 07:01 PM

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Default Re: Known Bugs

Anyone posted this Upgrade bug yet?

Example:
Step 1. Create a construction queue with all Mineral Miner I's (5, 15, whatever, just more than 1). Seems to work with any facility, not just MM's.

Step 2. End turn. MM I built on planet. Put Upgrade to Mineral Miner III in queue. It will be entered normal cost and build time for upgrading 1 fac.

Step 3. Build at least 1 more MM I on planet (5 more, 10 more whatever - any number works - full queue even).

Step 4. Reorder queue so upgrade is first (or wait for all other MM I's to be built).

Step 5. Next turn ALL MM I facs will be upgraded to MM III's. Doesn't matter how many; all will be upgraded in 1 turn and at only the cost of upgrading 1.

I'm able to recreate this in all mods I've tried AIC, Proportions, "stock-plus". (It is VERY "effective" in proportions and should definitely be considered an exploit / cheat in a big way.) I have not tried this in a stock game (maybe someone else can) and I'm using SEIV Gold 1.84.

Can anyone second / confirm this?
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  #5  
Old February 16th, 2004, 07:34 PM
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Roanon Roanon is offline
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Default Re: Known Bugs

Yes, I remember having read about this exploit elsewhere some time ago. Unfortunately, it has been forgotten here - up to now .
This is a really bad exploit, and should definitely be fixed in the Last patch!
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  #6  
Old March 9th, 2004, 05:43 AM
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Kamog Kamog is offline
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Default Re: Known Bugs

Found another bug. I'm using 1.91.

When you build a sphere world, the starbases you used to construct the world with are still included in the "number in service" statistic in the ship design window, even though they disappear after building the sphere world.

I haven't tried this with a ring world, but it probably happens for those too.
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  #7  
Old October 21st, 2004, 05:26 PM
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Default Re: Known Bugs

Ships gained by crew insurrection are not added to known enemy designs.

Successful crew insurrection projects are not automatically removed from the queue if repeat projects is selected. I haven't tested it, but this probably also happens with PPP.

If a specifically targeted ship bomb project results in the ship's destruction and repeat projects is selected, it remains in the queue but has a different target ship. The new target might not be visible to the player.

There is no warning for building multiple Nature Shrines in the same system.
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  #8  
Old October 21st, 2004, 06:02 PM
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Fyron Fyron is offline
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Default Re: Known Bugs

Ships armed with modded weapons which can only target other ships will not move away from planets, fighters, etc. They can not fire on these targets, so they just mill about. This can be especially bad if there is an enemy ship or two on the other side of a planet. Your ships will advance and destroy it, but then they will just sit in place, even when in the range of weapon platforms on the planet.
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