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Old March 6th, 2001, 11:20 PM
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Default Re: New Features You Would Like to See That Would Have to Be Hard Coded

Components that can produce resources; the various elements required for making a nomadic race (i.e., population growth on a starship; maybe special super-sized hulls, with requirement for 50% population storage components; high-yield remote miners; resupply base component; resource storage components). Maybe a special cargo component that can ONLY hold population (I'm mostly certain this requires hard-coding, not just modding). Obviously, there'd also have to be a way for them NOT to start on planets, but on the special starship hulls.

Some of the above would also be nice for the generic races...

DRONES!!! Whatever they are, they sound interesting...

More options for ruins - maybe this is where "natives" belong...

TCP/IP multiplayer - to at least allow play across a LAN without having to send files to a server & restart SE4.exe...

More flexibility in cargo transfer and resource transfer menu selections - I dislike clicking the "Move 5" button 50 times to move 250M population.

Also more flexibility in number of units to build. Maybe I only need 7 fighters to fill a carrier, and have no more cargo space on the planet; I want to build just 7 fighters in the most efficient way. Building 5, then spending a turn building 1, and yet another turn building 1, is horribly inefficient and wastes mouse clicks. Building 10 would waste resources as the Last 3 fighters aren't completed due to lack of storage...
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