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				February 10th, 2004, 01:32 AM
			
			
			
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 Private |  | 
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				 space stations 
 so can space stations move even though they cant have engines? |  
	
		
	
	
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				February 10th, 2004, 01:40 AM
			
			
			
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 Sergeant |  | 
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				 Re: space stations 
 In the stock game, no.
 Unless you build your Space Station in a Blackhole or Organic System where objects move in random directions every turn.
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				February 10th, 2004, 01:40 AM
			
			
			
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 Brigadier General |  | 
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				 Re: space stations 
 yes,you can add 'Standard Ship Movement' abilty to the hull. or, just for tactical move, add the 'Combat Movement' ability
 
 [ February 09, 2004, 23:41: Message edited by: Rollo ]
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				February 10th, 2004, 03:00 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: space stations 
 You can mod them to move, but they are unable to move under their own power in stock. |  
	
		
	
	
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				February 10th, 2004, 04:04 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: space stations 
 
	yes, however, building a space station in a blackhole system is, um, 'contraindicated'.Quote: 
	
		| Originally posted by Katchoo: In the stock game, no.
 
 Unless you build your Space Station in a Blackhole or Organic System where objects move in random directions every turn.
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				February 10th, 2004, 04:28 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: space stations 
 if you want your space stations to move, just build base space yard ships.  Much better. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				February 10th, 2004, 04:30 AM
			
			
			
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				 Re: space stations 
 Unless the station's name is "Cygnus" and you are in a really crappy '70s sci-fi movie...   
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				February 10th, 2004, 06:00 AM
			
			
			
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				 Re: space stations 
 Actually, there is a distinct limit to the amount of damage a blackhole does in the game. It's not 'absolute destruction' to be at the center of a black hole. It's only 5,000 points or so of damage. You can build a space station with god-awful amounts of organic armor that can sustain that. You just have to create it VERY quickly, like a single turn, or the space-yard ship won't survive to completion.      So a stunt with the 'upgrade' command is required to build an empty station and then upgrade in a single turn through several revisions to the necessary components to survive the black hole. Then the SYS can run away and let the station get sucked into the center of the system.
 
This is one of those 'imperial ego' projects like having a triple-molly.     [ February 10, 2004, 15:24: Message edited by: Baron Munchausen ] |  
	
		
	
	
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				February 10th, 2004, 06:02 AM
			
			
			
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				 Re: space stations 
 No no no! You play P&N mod and make Battlemoons that can easily survive the black hole event horizon and repair themselves!    |  
	
		
	
	
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				February 10th, 2004, 07:34 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: space stations 
 I'll have to try that!        Have a station in the middle of the black hole, and watch the other ships get sucked in and destroyed...  or wait, I guess it they're enemy then maybe combat happens first, and then they'll get destroyed.  
 
Does the black hole do 5000 points of damage each turn?  Well, if organic armor III has a damage resistance of 150 kT then you'll need 5000 / 150 = 33.3 (round up to 34) pieces of armor.  Now, does organic armor repair itself completely each turn even when there's no combat?  It did not used to, but I'm not sure if it does with the latest patch.  If the armor doesn't automatically repair itself, we'll also need 5 repair bay III's. |  
	
		
	
	
	
	
	
	
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