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				March 7th, 2001, 06:07 AM
			
			
			
		  
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				Evil Idea
	
			 
             
			
		
		
		
		Open a whole bunch of warp points from the center of a blackhole... 
 
------------------ 
Assume you have a 1kg squirrel 
E=mc^2 
E=1kg(3x10^8m/s)^2=9x10^16J 
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. 
Fear the squirrel. 
		
	
		
		
		
		
		
		
			
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				Assume you have a 1kg squirrel 
E=mc^2 
E=1kg(3x10^8m/s)^2=9x10^16J 
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. 
Fear the squirrel.
			 
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2001, 06:19 AM
			
			
			
		  
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				Re: Evil Idea
			 
             
			
		
		
		
		Then the enemy human says "a-ha I'll surprise him by counter-attacking his territiory through that wormhole!"  
*crunch*
 
Too bad it won't work.
 
The hole won't do damage until the end of your turn, so he could warp in, see the hole, and then leave in any direction.
 
I have personally had an LC fly right over the singularity with no ill effects.
 
Of course, laying mines & then opening the warp point would provide a similar effect    
		
	
		
		
		
		
		
		
			
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				March 7th, 2001, 07:45 AM
			
			
			
		  
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				Re: Evil Idea
			 
             
			
		
		
		
		Curses!  Foiled again! 
 
------------------ 
Assume you have a 1kg squirrel 
E=mc^2 
E=1kg(3x10^8m/s)^2=9x10^16J 
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. 
Fear the squirrel. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Assume you have a 1kg squirrel 
E=mc^2 
E=1kg(3x10^8m/s)^2=9x10^16J 
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. 
Fear the squirrel.
			 
		
		
		
		
		
		
	
		
		
	
	
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				March 7th, 2001, 03:05 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Evil Idea
			 
             
			
		
		
		
		It could work against ships that have to explore that section of space in a Sim game. 
i'll have to try it. 
		
	
		
		
		
		
		
		
			
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				March 9th, 2001, 09:50 PM
			
			
			
		  
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				Re: Evil Idea
			 
             
			
		
		
		
		When you are near your enemies home system, open up a warp point from the center of a nearby black hole, back to your own space.  That way you can defend your side of the warp point.  But he can't defend his side. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 9th, 2001, 10:49 PM
			
			
			
		  
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				Re: Evil Idea
			 
             
			
		
		
		
		That's a great Idea, as long as he dosen't decide to close the warppoint, (since you've all got SM tech) 
 
Course, you could hide a Heavily cloaked WP opener ship in there to reopen whenever you want. 
 
Does closing a WP take up movement?  what if you opened 10 warp points to the same place? 
		
	
		
		
		
		
		
		
			
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				March 10th, 2001, 04:56 AM
			
			
			
		  
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				Re: Evil Idea
			 
             
			
		
		
		
		 quote: Originally posted by Lastseer: 
When you are near your enemies home system, open up a warp point from the center of a nearby black hole, back to your own space.  That way you can defend your side of the warp point.  But he can't defend his side.
  
sure, but then you would have to get from the BH to his system, and he would be able to defend that WP.  a better plan is to just open a WP from a different system every other turn.  you can even keep your fleet in one place and two-hop the WP.
 
for the smoothest results in multiplayer (simultanious of course) keep your fleet one sector away from the gate ship so the pathfinding will have time to kick in after the WP gets openend.
  
		
	
		
		
		
		
		
		
			
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				March 10th, 2001, 06:03 AM
			
			
			
		  
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				Re: Evil Idea
			 
             
			
		
		
		
		Umm, you were able to fly over the singularity?  (This should not happen, unless you give it explicit orders I think) 
I reported that once 
		
	
		
		
		
		
		
		
			
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				March 10th, 2001, 06:58 PM
			
			
			
		  
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				Re: Evil Idea
			 
             
			
		
		
		
		Yeah, it was single step orders, but I went and sat on the hole, then moved away (in one turn) 
 
All you have to do is open two warp points in the same sector, one to your fleet, one to your destination, move through, and close. 
 
The open,open,close,close can be done in one turn by a dedicated "gate ship", or base 
 
		
	
		
		
		
		
		
		
			
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				March 11th, 2001, 01:13 AM
			
			
			
		  
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				Re: Evil Idea
			 
             
			
		
		
		
		Why not open a number of warp points into his space from all over yours, using ships that only open warp points, only one of them leads to your heavilly defended home system, the rest are traps, since you only move cloaked ships through the points  your opponent is left guessing which warp point leads to your home system, to further sow confusion you could open and close a few random points as well, leading to useless, but mined, systems far from your borders. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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