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  #1  
Old March 1st, 2004, 05:37 PM

Iron Giant Iron Giant is offline
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Default Re: Satellies: Major suckage? Need help.

Quote:
Originally posted by oleg:
new patch improves missiles destribution and 100 missile satellites can now kill a lot of ships now !!
???? Does this work in strategic mode battles or am I better off with Missle satellites letting them handle combat automatically?
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  #2  
Old March 1st, 2004, 05:41 PM

Siegebreaker Siegebreaker is offline
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Default Re: Satellies: Major suckage? Need help.

Quote:
Originally posted by oleg:

This is a blatant cheating All proportions AI were coded with the assumptions of 100 mines per sector and physically can not build minesweepers for your settings.

Yeah, but then deplying mines would be pointless since it would be easily counteracted by minesweepers.

The point of 1000 mines its that you don't know how many the AI have deployed when you are on the attack. (Assuming the AI will deploy more than 100 )

Its way too easy to build 3 medium transport with 15 level-5 minesweeper components a piece.

I'll check if the AI its building more than 100 per sector.
It will be a lot of fun when your safely constructed fleet prepared to sweep 100 mines warps into a minfield with 180 mines.

I don't like predictability, that's why I eliminated the 100 limit, but you have a point about the AI files, so I'll play with the in-house rule of deploying only 100 mines per sector, but I think I'll leave the AI with the 1000 limit, unless you convince me otherwise.

The question now though, its how will the AI behave when facing other AIs.

[ March 01, 2004, 15:42: Message edited by: SB ]
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Old March 1st, 2004, 05:45 PM

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Default Re: Satellies: Major suckage? Need help.

Quote:
Originally posted by oleg:

new patch improves missiles destribution and 100 missile satellites can now kill a lot of ships now !!
How exactly does it works now?
What's missile distribution?
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Old March 1st, 2004, 05:46 PM
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Default Re: Satellies: Major suckage? Need help.

Check out this old thread:

http://www.shrapnelgames.com/cgi-bin...;f=23;t=005111

The Talisman really helps SATs.
Engine damage weapons were very effective until a patch removed the shield piercing ability.
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Old March 1st, 2004, 05:55 PM
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Default Re: Satellies: Major suckage? Need help.

Quote:
Satellites cannot be trained unless you are lucky enough to have a planet sitting on the wormhole or unless you have system wide fleet training facilities
Actually, satellites can't be trained at all. Nor can fighters or drones.

Missile sats are often worthwhile, especially in Proportions. Combine them with fighter defences to help overwhelm enemy PD.

I build lots of sats: As has been pointed out before- they cost no maintenance and (once launched) no cargo space, so if your storage is maxed out and you have resources going to waste and you have a spare build queue then there's no reason whatsoever not to build them. Even if they don't hit anything, at the very least they will soak up a few rounds of enemy fire.
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Old March 1st, 2004, 06:03 PM
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Default Re: Satellies: Major suckage? Need help.

I should have added I spoke of fleet training and not ship training. However, while you can have a fleet of fighters, you cannot have a fleet of satellites contrary to what I thought. (Nor of drones for this matter) So only fighters can go to a fleet and not the other units. *Puts back dunce's cap on his head and sits in the corner*
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Old March 1st, 2004, 07:03 PM

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Default Re: Satellies: Major suckage? Need help.

SB - if you like proportions then come join our proportions PBW game. we curently have 4 emprorless empires.
see this thread:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=011021
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