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March 4th, 2004, 03:19 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: AI Tag Standardization Proposal
Quote:
Originally posted by Ed Kolis:
Since we most likely have only 20 tags, how about making the SECOND digit specify what type of component it is, and the FIRST (the zero/one/two) specify the grade of component?
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I suppose. It might not work for every mod, but perhaps most.
Technically, it only gives 2 Versions for each type of component - but then some components might be given multiple "second digits" - such as armor which I suspect will be the biggest employer of ai tags (especially if leaky!).
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March 4th, 2004, 03:23 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: AI Tag Standardization Proposal
Yeah that leaky armour is something that comes up alot
ANother reason i would like to see armour expanded more and refined and the leaky armour thing modified say for a Version 2 realise.
Version 1.91 really doesnt represent the end effort though - or we could just leave it as is and move to waiting for SE5
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March 4th, 2004, 03:23 AM
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National Security Advisor
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Re: AI Tag Standardization Proposal
Although 20 seems low, you'll actually be hard press to put them all into action, unless you start having 3 "grades" of every component.
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March 4th, 2004, 03:26 AM
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National Security Advisor
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Re: AI Tag Standardization Proposal
Quote:
Originally posted by Paul1980au:
Another reason i would like to see armour expanded more and refined and the leaky armour thing modified say for a Version 2 realise.
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Seriously. Will you knock it off with Version 2 release stuff, it's not going to happen.
At the very most, we might see a 1.92 if this memory error problem turns out to be a significant bug, but other than that, SE:V is going to be the only pot on MM's stove.
And it's much welcomed...
[ March 04, 2004, 01:27: Message edited by: Captain Kwok ]
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March 4th, 2004, 03:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: AI Tag Standardization Proposal
Quote:
Version 1.91 really doesnt represent the end effort though
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And on what do you base this claim? It most certainly represents the "end effort," as it is the final patch for SE4.
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March 4th, 2004, 03:29 AM
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Colonel
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Join Date: Jul 2000
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Re: AI Tag Standardization Proposal
Quote:
Originally posted by Captain Kwok:
How can the TDM guys use AI tags anyway? The stock game has no components with them, so mentioning them in the AI files is useless.
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Agree with you...
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March 4th, 2004, 03:31 AM
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Second Lieutenant
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Re: AI Tag Standardization Proposal
You know that more than 3 grades for each component if you have the time to modify makes the game much more dynamic and long Lasting with a more indepth research tree taking longer to complete.
The error memory would be enough to put out at least Version 1.92.
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