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March 5th, 2004, 04:18 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Temporal Strategy
If you are becoming too over-confident about your successes against the AI, try real opponents, I suggest PBW. It helps 
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March 5th, 2004, 06:00 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Temporal Strategy
looks like your having fun...
Those are very expensive ships your building there... How do they do when they are out numbered 2 to 1
??
Also try them against the standard enemy build of a few SD's a few Ions and APB12
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 5th, 2004, 06:38 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Temporal Strategy
Quote:
Originally posted by Griffin Cloud:
Started with, ancient tech, temporal tech, advanced storage. Artisans. Increased space combat modifiers and maintenance/repair/construction. 1 Homeworld, AI bonus.
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Try taking Hardy Industrialist to get the most out of your Temporal Spaceyards. Drop repair (and something else) to 50% to get the points.
And I suggest using a different culture -warrior/berserker are good for combat, merchant lowers your maintenance quite a bit, and engineers would bump up your construction even more.
And then, when you are feeling invincible, prepare to be humbled in a PBW game against other humans (and Eee).
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March 5th, 2004, 07:41 PM
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Corporal
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Join Date: Nov 2002
Location: Miami, Fl
Posts: 144
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Re: Temporal Strategy
If I were the computer oponent facing you, I would build some nice Organic Battlecruisers that move fast and have no weapons other than armor and explosive warheads. I would then ram your large fleet that loves to use quad damaging shield weapons. I would also throw at you a couple hundred fighters that are hard to hit and can down a large ship quickly (just to keep you busy).
But then again I am not the AI, so I would have to use that tactic (or maybe not) on the pbw battlefield. Enlist in a friendly pbw war and see the many different tactics ...
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March 5th, 2004, 08:31 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Temporal Strategy
Quote:
Originally posted by Tanus:
I have tried the strategy of using seekers to outrange weapon platforms, and even with all seekers (no beam weapons) and max. weapon range, the ships go into range of the planet (not too bright).
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doing it wrong. make a custom strategy, max range / dont get hurt. target nearest. that way, you wont try to move into range while ignoring a near danger. and you will run away while reloading instead of closing while reloading.
also, dont put PD on your missile ships. if you do, they will close with missiles, sats, drones, and fighters. use dedicated PD ships instead.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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March 5th, 2004, 09:12 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Temporal Strategy
Quote:
Originally posted by Puke:
also, dont put PD on your missile ships. if you do, they will close with missiles, sats, drones, and fighters. use dedicated PD ships instead.
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But remember to put one dummy beam weapon on your PD ships so they won't just run off in the corner like the cowards they are 
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The Ed draws near! What dost thou deaux?
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March 5th, 2004, 09:36 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Temporal Strategy
You know, I used to think I was pretty darn good at SEIV...then I found out about PBW. And got my arse handed to me on a platter...every single time to date!
Join PBW. Humility will follow.
thanks,
alarik
EDIT: didn't mean to imply that the posters ain't humble, just thought it sounded like a good catchphrase (Like "join the navy, see the world..." "join PBW, get humbled...")
Quote:
Originally posted by spoon:
quote: Originally posted by Griffin Cloud:
Started with, ancient tech, temporal tech, advanced storage. Artisans. Increased space combat modifiers and maintenance/repair/construction. 1 Homeworld, AI bonus.
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Try taking Hardy Industrialist to get the most out of your Temporal Spaceyards. Drop repair (and something else) to 50% to get the points.
And I suggest using a different culture -warrior/berserker are good for combat, merchant lowers your maintenance quite a bit, and engineers would bump up your construction even more.
And then, when you are feeling invincible, prepare to be humbled in a PBW game against other humans (and Eee).
[ March 05, 2004, 19:37: Message edited by: alarikf ]
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