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March 5th, 2004, 06:38 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Temporal Strategy
Quote:
Originally posted by Griffin Cloud:
Started with, ancient tech, temporal tech, advanced storage. Artisans. Increased space combat modifiers and maintenance/repair/construction. 1 Homeworld, AI bonus.
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Try taking Hardy Industrialist to get the most out of your Temporal Spaceyards. Drop repair (and something else) to 50% to get the points.
And I suggest using a different culture -warrior/berserker are good for combat, merchant lowers your maintenance quite a bit, and engineers would bump up your construction even more.
And then, when you are feeling invincible, prepare to be humbled in a PBW game against other humans (and Eee).
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March 5th, 2004, 07:41 PM
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Corporal
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Join Date: Nov 2002
Location: Miami, Fl
Posts: 144
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Re: Temporal Strategy
If I were the computer oponent facing you, I would build some nice Organic Battlecruisers that move fast and have no weapons other than armor and explosive warheads. I would then ram your large fleet that loves to use quad damaging shield weapons. I would also throw at you a couple hundred fighters that are hard to hit and can down a large ship quickly (just to keep you busy).
But then again I am not the AI, so I would have to use that tactic (or maybe not) on the pbw battlefield. Enlist in a friendly pbw war and see the many different tactics ...
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March 5th, 2004, 08:31 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Temporal Strategy
Quote:
Originally posted by Tanus:
I have tried the strategy of using seekers to outrange weapon platforms, and even with all seekers (no beam weapons) and max. weapon range, the ships go into range of the planet (not too bright).
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doing it wrong. make a custom strategy, max range / dont get hurt. target nearest. that way, you wont try to move into range while ignoring a near danger. and you will run away while reloading instead of closing while reloading.
also, dont put PD on your missile ships. if you do, they will close with missiles, sats, drones, and fighters. use dedicated PD ships instead.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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March 5th, 2004, 09:12 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Temporal Strategy
Quote:
Originally posted by Puke:
also, dont put PD on your missile ships. if you do, they will close with missiles, sats, drones, and fighters. use dedicated PD ships instead.
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But remember to put one dummy beam weapon on your PD ships so they won't just run off in the corner like the cowards they are 
__________________
The Ed draws near! What dost thou deaux?
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March 5th, 2004, 09:36 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Temporal Strategy
You know, I used to think I was pretty darn good at SEIV...then I found out about PBW. And got my arse handed to me on a platter...every single time to date!
Join PBW. Humility will follow.
thanks,
alarik
EDIT: didn't mean to imply that the posters ain't humble, just thought it sounded like a good catchphrase (Like "join the navy, see the world..." "join PBW, get humbled...")
Quote:
Originally posted by spoon:
quote: Originally posted by Griffin Cloud:
Started with, ancient tech, temporal tech, advanced storage. Artisans. Increased space combat modifiers and maintenance/repair/construction. 1 Homeworld, AI bonus.
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Try taking Hardy Industrialist to get the most out of your Temporal Spaceyards. Drop repair (and something else) to 50% to get the points.
And I suggest using a different culture -warrior/berserker are good for combat, merchant lowers your maintenance quite a bit, and engineers would bump up your construction even more.
And then, when you are feeling invincible, prepare to be humbled in a PBW game against other humans (and Eee).
[ March 05, 2004, 19:37: Message edited by: alarikf ]
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March 5th, 2004, 09:37 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Temporal Strategy
That post reminds me of when I first got SEIV - everything was new and "Hey, look what I found!" ...remember that? ...when everything was new?
...and another looses his (known) life to the addiction we all call SEIV....
Just my own personal suggestion: NEVER get rid of the Advanced Storage trait. ...and if you want more challenge, leave most of your setup points unused and the AI bonuses high. After a while you WILL beat up on the AI using all your points....
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March 6th, 2004, 12:39 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Temporal Strategy
[quote]Originally posted by Puke:
Quote:
Originally posted by Tanus:
[qb] ...
also, dont put PD on your missile ships. if you do, they will close with missiles, sats, drones, and fighters. use dedicated PD ships instead.
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Much better solution: select "don't fire on seakers, fighters, etc" in max. range strategy for missile ships. PDC will still fire on everything in range but ships won't go hunting ! 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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