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  #1  
Old March 9th, 2004, 01:39 AM
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Default Re: Temporal Strategy

Hmm... that certainly sucks. Just tested it out and it is true.
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Old March 9th, 2004, 01:40 AM
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Default Re: Temporal Strategy

Interesting.
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Old March 9th, 2004, 02:43 AM

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Default Re: Temporal Strategy

The alternative is to begin with organic - get boarding parties then capture the temporal ships as you go - they can prove useful - also get psychic ships with ship capture they also prove useful.
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Old March 9th, 2004, 05:21 AM
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Default Re: Temporal Strategy

Haven't used temporal tech very much. I like religious because of the shrines and the talisman, and organic because of their replicate centers and organic armor. My favorite shrine is the Nature shrine. It's nice to build just one of those and have all your planets in the system improve in condition and value each year. Replicate centers really help increase your population. Those organic armor ships are great for ramming. As for crystalline tech, with their armor-piercing crystal shard cannons, it's great against organic races.
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Old March 9th, 2004, 11:30 AM
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Default Re: Temporal Strategy

I have played couple of games with religious and few with crystal and few with organic races. Religious is too cheap because of talisman and nature shrine. Both are undeniably most effective components of their class in the game. Now I only participate games where at least talisman is forbidden (if not religious itself). It's not even fun to play when you automatically hit everything you see (except if my ships are trained so well).
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