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  #1  
Old March 14th, 2004, 05:54 AM
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Default Re: Risk™ Mod

The link won't work unless you are logged into PBW. If you don't have a PBW login, I think Fyron will probalby post the mod for me on his site at some point.
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Old March 14th, 2004, 06:47 PM
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Default Re: Risk™ Mod

I'll take South America!!
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Old March 14th, 2004, 07:26 PM

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Default Re: Risk™ Mod

A couple ideas:

What if you gave every system the Movement Towards Center ability, such that all ships will always be in the center at the beginning of a turn?

Alternately, is there a way to make it so all warp-points are in the system-center as well? (then give the ships movement of 1 (plus extra combat-only movement, if that mattters)
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Old March 14th, 2004, 08:10 PM

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Default Re: Risk™ Mod

Are you going to use a custom map for this game? Because it wouldn't be too hard to place systems where each country/territory is on the board game.
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Old March 14th, 2004, 09:04 PM
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Default Re: Risk™ Mod

We could do some creative maps like that. Not too much of that can be done randomly. It *might* be possible to do the movement to center thing for every system. I'll have to look into that.
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Old March 15th, 2004, 09:21 PM
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Default Re: Risk™ Mod

Not a bump. Just putting it up here for the non-weekend crowd.

By the way, SJ gave me a good idea about putting supply back in. It will be used only for movement, not for weapons fire. This will help keep the AI obeying the rule about only attacking adjacent systems. Humans could play an alternate rules game without that house rule alltogether. THe lack of supply will be a limiting factor in how far your ships can range though.

Also I'm going to put together a map modeleded off teh game board.

Expect these changes in the next Version in a day or two. If anyone has any other suggestions, let's hear them.

Geoschmo

[ March 15, 2004, 19:44: Message edited by: geoschmo ]
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Old March 16th, 2004, 12:33 AM
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Default Re: Risk™ Mod

This does sound like a really cool mod idea. I am very eager to see play it.
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