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March 17th, 2004, 06:29 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Risk™ Mod
Quote:
Originally posted by geoschmo:
This will help keep the AI obeying the rule about only attacking adjacent systems.
Also I'm going to put together a map modeled off the game board.
Expect these changes in the next Version in a day or two. If anyone has any other suggestions, let's hear them.
Geoschmo
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An idea...
If you are making a map, could you put the planet at the center of the system, with a WP on it, then have "Super Damaging Asteroids" or something in three lines out from this planet, and right next to it.
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P
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Put the other (if any) WPs one in each sector, right next to the planet. This gives up to four connection points and requires movement through the planet to continue. I think the AI would even obey without extra programming. Most, but sadly not all, Risk™ lands will fit in this.
[ March 17, 2004, 16:33: Message edited by: Parasite ]
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March 17th, 2004, 06:52 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Risk™ Mod
Quote:
Originally posted by geoschmo:
I have the map ready. It's a 42 system map with 8 common starting positions, based as exactly as I could make it on the board that comes with the original game.
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Map is awesome, count me in for sure.
Only thing I wonder about is if Great Britain would make a better start point than Western Europe, in that it puts more pressure on the North American player, who looks like he has the best start (then again, in these sorts of games, getting an early lead often leads directly to your demise, when everyone gangs up on you... so who knows!)
I can't wait!
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March 18th, 2004, 01:36 AM
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National Security Advisor
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Re: Risk™ Mod
Quote:
Originally posted by spoon:
Only thing I wonder about is if Great Britain would make a better start point than Western Europe, in that it puts more pressure on the North American player,
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Yes, I almost put a starting point in Great Britain. To be totally honest the placements weren't 100% based on game balance issues. I picked Western Europe over Great Britain cause I didn't want anyone to think I was being to Anglo-centric.
I think the Japanese player would be able to threaten the North American player fairly quickly. He's actually closer to Alaska. But I think maybe the Japanese and Chinese players are too close together. Maybe I should move the Japanese starting position to Kamchatka? It's not any farther apart, but the Kamchatkan player would have more options from the start and less chance of getting bottled up.
So if I move the Japanese player to Kamchatka and the Western European player to Great Britain, would that about do it? Or does anyone have any other map suggestions.
I intentionally kept it to 8 starting positions. I think that's probably about the limit for a map this size, and that's the limit of players for the board game. If people want a bigger game they should use a bigger map I think.
Geoschmo
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March 18th, 2004, 02:21 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Risk™ Mod
Quote:
Originally posted by geoschmo:
So if I move the Japanese player to Kamchatka and the Western European player to Great Britain, would that about do it?
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I think so...
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March 18th, 2004, 02:29 AM
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Shrapnel Fanatic
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Re: Risk™ Mod
Do any of you have RISK? I do, it was a great game to play against friends. I always lost.
(PC cdrom)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 18th, 2004, 03:58 AM
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Lieutenant General
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Re: Risk™ Mod
Quote:
Originally posted by Slick:
Is there a list of all the neat "alt" keystrokes?
Slick.
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Jack Simth made an excellent list of all the special characters you can make with special keystrokes.
It's in this thread: [OT] pythageoron and 3d
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March 18th, 2004, 05:05 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Risk™ Mod
where did Jack go, anyway?
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