|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				March 23rd, 2004, 04:20 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2000 Location: Midlothian, Va, USA 
						Posts: 2,142
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Question for MODders 
 What would cause a race to act like a neutral (use generic, neutral components), even though it is a "main" race?
 [ March 23, 2004, 02:21: Message edited by: pathfinder ]
 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2004, 04:57 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 Program not finding the files, or not using the files due to the way the race was added to the scenario. Be a bit more specific about what you did and what it did, and someone will probably be able to figure it out more precisely.
 PvK
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2004, 05:05 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2000 Location: Midlothian, Va, USA 
						Posts: 2,142
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 
	Most likely not using the designcreation file correctly. Kinda screwy: Shadows add the ancients engines but the default AI designcreation for everything else, especially weapons.Quote: 
	
		| Originally posted by PvK: Program not finding the files, or not using the files due to the way the race was added to the scenario. Be a bit more specific about what you did and what it did, and someone will probably be able to figure it out more precisely.
 
 PvK
 | 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2004, 07:29 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 Unless you use bogus ability tags or the new 1.91 AI label tags, the AI will just use whatever engines it thinks are best. So it might be skipping your designcreation.txt altogether for some reason like wrong file name or wrong directory location. Just an idea.
 PvK
 |  
	
		
	
	
	| 
			
			 
			
				March 23rd, 2004, 12:29 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2000 Location: Midlothian, Va, USA 
						Posts: 2,142
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 
	Checked location and spelling of the file. They are ok. Also checked for double-spacing and run-on of ship-types...not a problem. Also made sure I did not have a duplicate of the file somewhere.Quote: 
	
		| Originally posted by PvK: Unless you use bogus ability tags or the new 1.91 AI label tags, the AI will just use whatever engines it thinks are best. So it might be skipping your designcreation.txt altogether for some reason like wrong file name or wrong directory location. Just an idea.
 
 PvK
 |  
 Using the bogus abilities. So far the AI Tag are not working.
 
 Really puzzeling: They add some of the components (Ancient scanner jammer, biodrive engine) but seem to refuse to add the Shadow molecular slicer weapons and ancient scanner
  
 [ March 23, 2004, 23:31: Message edited by: pathfinder ]
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
 |  
	
		
	
	
	| 
			
			 
			
				March 24th, 2004, 04:50 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2000 Location: Midlothian, Va, USA 
						Posts: 2,142
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 This is whack: I KNOW that the wrong Shadows DesignCreation is being read. I had made a change to the abilites for the destroyer and heavy destroyer and forgot to change the number of abilities. Ran a check game setup and did NOT get an error message. 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
 |  
	
		
	
	
	| 
			
			 
			
				March 24th, 2004, 05:22 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 So it's definitely using a modded Version of the Shadows' DesignCreation.txt, but not the right modded Version?
 PvK
 |  
	
		
	
	
	| 
			
			 
			
				March 24th, 2004, 05:28 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 Check the tech area and see what it says for that racial Trait.  Sounds like you using a trait that has the wrong race tech number assoicated with it. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	| 
			
			 
			
				March 24th, 2004, 12:25 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2000 Location: Midlothian, Va, USA 
						Posts: 2,142
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 
	Shadows are using lasers which do not normally have a racial trait. I put a "B5 Standard Race" trait to the light lasers in the components file and they are STILL picked up instead of the Shadows light molecular slicerQuote: 
	
		| Originally posted by Atrocities: Check the tech area and see what it says for that racial Trait.  Sounds like you using a trait that has the wrong race tech number assoicated with it.
 |    
 BTW Neither Molecular Weapons nor Laser Weapons in the Tech file require a racial trait.
 
 PvK: Not sure of that, I have two folders of B5 MOD but they are named different and one is not in the game folder. They both have the same problem though.
 
 [ March 24, 2004, 10:27: Message edited by: pathfinder ]
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
 |  
	
		
	
	
	| 
			
			 
			
				March 25th, 2004, 02:20 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2000 Location: Midlothian, Va, USA 
						Posts: 2,142
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Question for MODders 
 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |