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March 29th, 2004, 03:14 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
Posts: 170
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Re: Troops on Planet
If this helps:
The planet displays two symbols, Mine and My enemies, I can, however control the Build queqe and produce units.
In red letters this message is displayed:
'Forces of the Nausacin Ogla are attempting to conquer the planet'
The ground battle stalemated in Space Combat
He lost 40 I lost 10
Next turn was processed and the Ground Combate Stalemated again:
He lost 40 I lost 10
Awaiting to process next turn I have 12 Troops he has 152 
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March 29th, 2004, 03:26 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Troops on Planet
If you retain control of the planet do what I do, build a space station with nothing but cargo components. Transfer as much of the planet population up to it as you can. Then space the ungrateful SoB's as a warning to any race that might attempt to take your worlds from you. You would rather space your own people than loose them to enemy ground forces.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 29th, 2004, 03:29 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
Posts: 170
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Re: Troops on Planet
AH HAH!!!! It was all the Wepons platforms AND Enemy troops on a planet count AGAIST your total Cargo! Thats why I couldnt transfer any troops, I was full with 'enemy troop cargo'!
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March 29th, 2004, 03:48 AM
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Corporal
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Join Date: Jul 2001
Location: Alexandria, VA, USA
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Re: Troops on Planet
Very interesting! Of course! (jim slaps head)
So, just space WPs?
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March 29th, 2004, 05:28 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Troops on Planet
Being in control of the planet, VERY temporarily, that's a good idea...
But don't just space them.
Load up your transports with as many platforms as they can hold (if you're allowed up move cargo off the contested planet).
Then you can drop your reinforcements, AND not have to worry about losing. When you win, you can plop the platforms right back down to fight off your opponent's next wave of ships.
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March 30th, 2004, 03:07 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Troops on Planet
Using cargo transports to bring in Population, WPs, Mines sats and even fighters as you expand youre front is a good idea ie if you take planet x and have a cargo ship full of fighters you can use them to transfer to planet - the planet can launch 1000 per turn - so all you have to do is transfer cargo to planet put into orbit and fighters early on in the massive galaxy (206 in my latest AI game) is a good way to inflict big damage (they focus on missiles which are useless) and also capturing enemy planets with troops is good as you get a more rapid expansion. But make sure that you have emotionless special ability (racial points) as that removes rioting from subjuvinated races. If you plan on pursuing expansion via troop planet capture.
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March 30th, 2004, 08:34 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Troops on Planet
Quote:
But make sure that you have emotionless special ability (racial points) as that removes rioting from subjuvinated races.
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There used to be a bug where if an Emotionless race captured a planet that was already Rioting, the riots never stopped. I don't know if this was ever fixed.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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