|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				July 11th, 2001, 07:04 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
 I would agree with higher levels of stealth armor would be nice in the grit tech mod.
 Lasers are an excellent idea. I have seen those in some other mods. I see then as a long range highly accurate low damage weapon. Also would make excellent point defense weapons.
 
 IIRC you can limit the type of vehicles a weapon is allowed on. If I am wrong about that, a capital ship Heavy Laser could be kept off the sats by simply making to big to fit on one.
 
 I still have problems with Torps though. If you rename them, aren't they just another kind of missle?  But as long as they are direct fire they are impervious to PDC. I would lean more towards a greaty variety of seeker weapons, like what Devnull and others have done. IMHO
 
 Geo
 
 
 
 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				July 11th, 2001, 07:39 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Dec 2000 Location: california 
						Posts: 2,961
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
 [quote]Originally posted by suicide_junkie:Oops, somebody just put a stack of Xray lasers on their sats!  No maintenance, and no supply problems!
 
 bah, just make them mountable on ships and bases only.  sure they are cheaper on bases, but no big deal.  it would make it that much harder to take a planet.  I was mainly thinking of a high initial production value, the supply thing was sort of an afterthought that sounded good at the time.
 
 I am with you on the torps though.  Even if they are anti-matter torpedos, we can make the stuff (okay, one atom at a time) today.
 
 also, maybe adding a few more types of armor would spice things up a bit more.  I really like the idea of cheap alblative armor that is quick and cheap to build, but a ***** to retrofit or repair (lots of smaller components).
 
 perhaps this would be a good mod on which to introduce different types of cloaking, and mine detection.  mines could be made to use a different cloaking type than is available from stealth armor  (hehe, level 1 stealth armor = "we painted her black, sir") and mine scanners could be added.  i dont know if you can give different classes of mines different cloaking abilitys, but you could give them a special mine cloaking device that would take up the spot of their second warhead.  add another area to have a little arms race in.
 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
 |  
	
		
	
	
	| 
			
			 
			
				July 11th, 2001, 08:34 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
 Ok, I am coming around on the torp thing. It's starting to make a little more sense to me.
 My objection to it has been more the delivery method than the principle of the anti matter. But I can see it being a shell containing a small amount of magnetically contained anti-matter that explodes on contact with the enemy hull.
 
 In my mind it would be a low to medium range direct fire weapon with more damage, but less acuracy at close range than DUC's, but accuracy shouldn't drop off as quickly as with DUC's (due to slower speed projectile than a DUC? Can this be done?).
 
 I don't see it having it's own propulsion, but maybe small reaction jets to control direction. That would put it between DUC's and CSM's range.
 
 Is this what you guys were thinking about?
 
 Geo
 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				July 12th, 2001, 01:08 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
  quote:In my mind it would be a low to medium range direct fire weapon with more damage, but less acuracy at close range than DUC's, but accuracy shouldn't drop off as quickly as with DUC's (due to slower speed projectile than a DUC? Can this be done?).
 
 I don't see it having it's own propulsion, but maybe small reaction jets to control direction. That would put it between DUC's and CSM's range.
 
 
Well, you can't change the accuracy falloff. 
The techlevel dependent 15%-25% accuracy bonus is what I suggested would be due to the thruster.
 
The nice thing about the accuracy bonus is that it is included after  the minimum 1% get put in... 
So if the enemy has ECM 99, you can use torpedoes to get 26% accuracy and skip PDCs, or get 100% accuracy with missiles.
 
If you have great sensors, then the DUC style weapons do more damage, and are best.
 
This kind of thing should keep players fielding mixed-weaponry fleets, and retrofitting often to overcome PDC vs ECM vs Armor.
 
------------------ 
The latest info onPirates & Nomads  (forum thread). 
-<Download V2.0 >- 
-<Download V1.6 >- 
-<Download compatible EMPs for P&N v1.6 >- 
-<SJs latest AI Patcher >- 
Visit My Homepage 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				July 12th, 2001, 02:10 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
 SJ,
 Are you interested in getting into the Grit Tech game?
 
 Geoschmo
 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				July 12th, 2001, 05:02 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Dec 2000 Location: Houston, TX, USA 
						Posts: 571
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
  quote:Originally posted by geoschmo:
 Ok, I am coming around on the torp thing. It's starting to make a little more sense to me.
 
 My objection to it has been more the delivery method than the principle of the anti matter. But I can see it being a shell containing a small amount of magnetically contained anti-matter that explodes on contact with the enemy hull.
 
 
 
*shrug* I tend to think of them as sprint-mode missiles from the Starfire game. (Not as accurate or long-ranged as missiles, but they can't be stopped by point defense.)
 
				__________________--
 ...can you and your associates arrange that for me, Mr. Morden?
 |  
	
		
	
	
	| 
			
			 
			
				July 12th, 2001, 05:29 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
  quote:SJ,
 Are you interested in getting into the Grit Tech game?
 
 I'm hooked on Tactical combat, so I'd have to play a bunch of newbie games first.
 
Right now, I couldn't even name half of the ship strategies    
------------------ 
The latest info onPirates & Nomads  (forum thread). 
-<Download V2.0 >- 
-<Download V1.6 >- 
-<Download compatible EMPs for P&N v1.6 >- 
-<SJs latest AI Patcher >- 
Visit My Homepage 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				July 13th, 2001, 07:31 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Feb 2001 Location: Utah 
						Posts: 221
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
 SJ, you should join in.  Get used to Strategic combat.  You could have my spot if you like.
 I couldn't say I know what the hell I'm doing with ship strategies either.
 |  
	
		
	
	
	| 
			
			 
			
				July 14th, 2001, 06:19 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Feb 2001 Location: Pittsburgh, PA, USA 
						Posts: 3,070
					 Thanks: 13 
		
			
				Thanked 9 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
 For each of the two PBW games I'm in, I started a solo practice game with tactical combat turned off, with the appropriate settings so I could generate the .emp file from the practice game. I highly recommend doing this.
 ------------------
 Cap'n Q
 
 The most merciful thing in the world, I think, is the inability of the
 human mind to correlate all of its contents.  We live on a placid
 island of ignorance in the midst of black seas of infinity, and it was
 not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
 |  
	
		
	
	
	| 
			
			 
			
				July 14th, 2001, 03:55 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: grit-tech 
 Baal,
 We are just waiting on your .emp file so we can get started.
 
 Geo
 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |