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Old April 14th, 2004, 03:38 PM
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Default Re: Way to amp the enemy AI

I recently did something similar. I set up a TDM Modpack game, high AI bonus, not all warp points connected, cluster galaxy, and kept regenerating until I liked the map.

Each AI had its own 3 systems to grow in before they started opening warp points of their own.

It was interesting, first of all, the AI uses some insane algorithim for determining how to open warp points -- example, open a warp point in the lower right sector of a system, leading to the far upper left quadrant. Nothing wrong with that, but where did it get the idea.

I had to scramble to get master computers cause I met the Toron first, but they stayed friendly. Meh. Capturing planets was a pain, 60 shielded troops can really ruin your troops's day. Then I met the Earth Alliance, and I thought, hmmm, I'll go toe to toe with them. Their fighters vs my fighters. I got slaughtered. Too many fighters on their side despite my best efforts.

[EDIT]

And who, I say who, taught the Toron to build star destroyers? I mean seriously, we both had just met the Earth Alliance, and they're not getting along, so its *poof* bye-bye star? That's just not friendly, they should have at least told me not to be transiting the system at that moment.

[ April 14, 2004, 15:05: Message edited by: Arkcon ]
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