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June 13th, 2004, 06:27 PM
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National Security Advisor
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Re: AI Gurus: Facility Construction
Regarding the AI ship building in Proportions, what JLS said is generally right, though some races have some different specific variations.
I'd also add that the theory is that it's difficult to know whent he AI will run out of resources, and so by building up small and inexpensive ships as first priority, and working up the size scale, taking other necessary ships on a priority basis, it should scale its fleet to its budget, and as JLS said, achieve what it can, as soon as possible.
In practice, it may not do so well, due to specific situations. So it takes a lot of work, and ultimately, some AI bonuses, to get the AI to be competetive. The amount of time and energy required exceeded my enthusiasm level.
JLS had a LOT more time, energy, and enthusiasm than I did, for tweaking the AI to do interesting and competetive things. I was more interested in human vs. human play, and didn't want changes to components and facilities to impact the human options. Hence the great AI challenge in AIC mod.
PvK
P.S. Also note that the shipbuilding strategy mentioned only really applies to a mod with economics and ship balance like Proportions or AIC (where resources are important to ration, and small ships are fairly efficient and offer economic and practical advantages over, and synergy with, bigger ships), and not to the unmodded game (where colonies give enormous profits very quickly, and where big warships are almost always best AND more efficient, by a long shot).
[ June 13, 2004, 17:36: Message edited by: PvK ]
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June 14th, 2004, 01:53 AM
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Second Lieutenant
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Re: AI Gurus: Facility Construction
Perhaps JLS could contribute to SE5 AI programming or ideas.
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June 14th, 2004, 05:12 AM
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Corporal
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Re: AI Gurus: Facility Construction
Quote:
Originally posted by JLS:
A long post with explanation with possible applications of AI State strategic modes can be done and has been done; however, it may be best -
quote:
2 what is the facilities line needed to get a ai to make monolith facilities a standard facilitie in se4 gold 190 (my first burning questionhehe)
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When a high level of Stellar Manipulation is achieved by the AI and if that AI decides, that the monolith facilities Resources will yield the best for what was required in its specific Resource Generation call - that AI will build a Monolith facility.
However, it may be best to reach a higher level of research in (extraction) FIRST within your AI's research file - as this will save the AI time and expense to build a much needed Resource facility, would you not agree? [/QB] thanks i found the data finally and the info on monolith decision making helps
yes making regular is better in many instsnces however my purpose is not to optimize the ai for game play but to allow it to duplicate my play style as closely as possible thus allow ing me to utilize a minister that is going to perform the way i would freeing me to perform other decisions and speed my turn processing
what i am doing is creating a race minister that will do what i would do
efffectively i am trainig the ministers i can access to act as i desire allowing me to operate more like a ruler instead of a manager
[edit]
the items i have found were added to the consolidated list thread
modding questions answers and ideas
[/edit]
[ June 14, 2004, 10:50: Message edited by: psimancer ]
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
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June 14th, 2004, 03:28 PM
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Lieutenant Colonel
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Re: AI Gurus: Facility Construction
Originally posted by psimancer:
Quote:
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2 what is the facilities line needed to get a ai to make monolith facilities a standard facilitie in se4 gold 190 (my first burning questionhehe)
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Quote:
Originally reply by JLS:
When a high level of Stellar Manipulation is achieved by the AI and if that AI decides, that the monolith facilities Resources will yield the best for what was required in its specific Resource Generation call - that AI will build a Monolith facility.
However, it may be best to reach a higher level of research in (extraction) FIRST within your AI's research file - as this will save the AI time and expense to build a much needed Resource facility, would you not agree?
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Perhaps I misunderstood your question, psimancer.
The AI will build the Monolith facility if you qo with SM research before any Extractions in that AI's Research file.
= = = = = = = = = = = = =
Reference
AI Research File:
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Tech Area Name := Stellar Manipulation
Tech Area Level := 3
Tech Area Min Percent := 50
AI Facility File Standard se4 Line Calls:
Facility 3 Ability := Resource Generation - Minerals
Facility 3 Amount := 3
Facility 4 Ability := Resource Generation - Radioactives
Facility 4 Amount := 1
Facility 5 Ability := Resource Generation - Organics
Facility 5 Amount := 1
NOTE: If however your AI researchs just one “Resource Extraction" before or After SM=3 the AI will find that specific Facility to yield more then the Monolith 
[ June 14, 2004, 17:10: Message edited by: JLS ]
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June 14th, 2004, 04:02 PM
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Lieutenant Colonel
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Re: AI Gurus: Facility Construction
Quote:
Originally posted by psimancer:
to allow it to duplicate my play style as closely as possible thus allow ing me to utilize a minister that is going to perform the way i would freeing me to perform other decisions and speed my turn processing
what i am doing is creating a race minister that will do what i would do efffectively i am trainig the ministers i can access to act as i desire allowing me to operate more like a ruler instead of a manager
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Agreed, a novel idea - Especially for Multiplayer
And if you should drop out, your AI could cover for you 
[ June 14, 2004, 16:38: Message edited by: JLS ]
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June 14th, 2004, 08:14 PM
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Sergeant
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Re: AI Gurus: Facility Construction
Quote:
Originally posted by Paul1980au:
Perhaps JLS could contribute to SE5 AI programming or ideas.
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What makes you think JLS hasnt Contributed 
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June 28th, 2004, 12:29 PM
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Corporal
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Join Date: Jun 2004
Location: texas
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Re: AI Gurus: Facility Construction
Quote:
Originally posted by JLS:
Agreed, a novel idea - Especially for Multiplayer
And if you should drop out, your AI could cover for you
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exactly thus in one instance i reduce some of my micromanagement and in the other well he's trained just not very good at decision making
like the radar operator on a battleship he can see a enemy but he's not trained (or usually capable)to handle the decisions necessary for fleet wide victory
__________________
Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
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