Add the Ancient Ruins Unique ability (or whatever it is called) to a planet with the appropriate unique tech number (look for the number used by the ruins tech in the data files) used for Value 1.
Ok I am going insane because non of that made any sense to me.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
I wanted ro create a map for DevNull Mod so I could find the ruins for a DevNull technology. Fyron explained the process for setting the ruin as devnull tech, and I used his advice.
Edit: Incidentally, this one attempt has shown me I do NOT want to create a map for a game using DevNull as strange things happen like storms turn to stars and warppoints turn to asteroids and the game freezes if you touch them.
[ April 26, 2004, 09:03: Message edited by: Randallw ]