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  #1  
Old May 2nd, 2004, 11:37 PM
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Aiken Aiken is offline
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Default Re: need help, "possible" modding bug

About the second question:
Possible reason of your problem is that Cargo component has only 1 level to research, while Unit launch comp has few more tech levels (ie, 4-5 lvls). When evaluating comps to choose the best, AI will most likely choose lvl 5 comp (unit launch with cargo) than lvl 1 comp (true cargo), though lvl 1 comp has better cargo/space/cost value.
Though I don't know your design, you may try to split Cargo comp tech to more levels (at least as many as Unit launch tech has).
Also check your AI_Research.txt file to make sure that AI will research Cargo tech earlier than Unit launch tech.

[ May 02, 2004, 22:38: Message edited by: aiken ]
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Old May 3rd, 2004, 12:36 AM

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Default Re: need help, "possible" modding bug

At all times, the cargo components must have the biggest/highest cargo storage ability. Also check for double spacing in the files you have altered that could account for the other problems.
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Old May 3rd, 2004, 04:55 PM
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Default Re: need help, "possible" modding bug

thanks for the help everyone, i will let you know how it worked out later today !

ty
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Old May 3rd, 2004, 07:57 PM
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Default Re: need help, "possible" modding bug

hey again

figured the problem out. It was indeed a double space entry just before for the first small projectile gun entry. FS

thanks for the help !

For the cargo thingy, its indeed as TNZ stated. The AI dont divide the tonnage by the cargo space to get the best cargo/tonnage component, it just takes the one with the biggest cargo space, unimportant how big it is

thanks !!
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