.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 18th, 2004, 04:32 PM
Edward's Avatar

Edward Edward is offline
Private
 
Join Date: Jan 2003
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Edward is on a distinguished road
Default Re: Stellar manip and movement in simultaneous game

You can delay the closing of a warp point however there are a few things that must be.

1) The warp point must be created.
2) The ship to close the warp point must be at that WP.

As long as that it true you can delay the close of the WP by simply ordering you WP closing ship to first move away then back then order close WP. Since your ship is at the WP your want to close, it will accept the orders.

Ex. The WP and your ship are at 5,5 your ship has 10 movements, then give the order move to 5,10 then move 5,5 then close WP.

This would give any fleet you have on the other side of the WP time to move and travel through before it was closed.

Ed
Reply With Quote
  #2  
Old March 14th, 2005, 09:34 AM
Joachim's Avatar

Joachim Joachim is offline
Second Lieutenant
 
Join Date: May 2003
Location: Oz
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
Joachim is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

Heh wise old hands,
are we sure star killers go off immeadiately in sim pbw movement?
Do they do it on day 1? or on the first turn of their movement?
Reply With Quote
  #3  
Old March 14th, 2005, 01:20 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

It seems to depend Joachim. I have seen Stellar Destroyers go off on day 3 or 4, while others went off at once; speed did not appear to have any effect, but I am not sure of that.

Sentry+Star Destruction does trigger the destruction as soon as an enemy vessel enters the system (it needs to survive one day however); if there are already enemy vessels in the system, the Sentried Destruction will happen on day 1.
Reply With Quote
  #4  
Old March 14th, 2005, 01:22 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

Sentried star destroyers... Would be a wonderful trap
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #5  
Old March 16th, 2005, 08:28 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

See my latest post in the Updated the FAQ thread.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.