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March 21st, 2001, 01:04 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: The Rage Collective Version 1.0
Thank you all for your responses to this point. I am glad that people are finding the Rage enjoyable (albeit deadly).
I am in the process of testing the fix to the destroyer production issue. I am also fixing a couple of other issues like the fact that in the late game, the Rage will try to build atmosphere converters. Since they are a no-atmosphere race, this is an exersize in futility, so I am going to have them stop doing that.
I am also updating the shipset slightly based on suggestions from John Beech of Universal Shipyards.
If there are any other issues that you see while playing the Rage, please post them here so that I can fix them. I hope to have a new Version ready to roll out in another few days.
Thanks!
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Ursoids of the Galaxy, unite!
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March 21st, 2001, 01:10 AM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: The Rage Collective Version 1.0
Do you have a problem with them wanting to strip away the atomsphere of the planets they are on unless they are on gas giants and then it doesn't work.
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March 21st, 2001, 02:05 AM
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Captain
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Re: The Rage Collective Version 1.0
quote: Originally posted by Hydraa:
Do you have a problem with them wanting to strip away the atomsphere of the planets they are on unless they are on gas giants and then it doesn't work.
I was under the impression that it didn't work on any type of planet. If that isn't true then I will leave that in. Have you seen it work?
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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March 21st, 2001, 03:13 AM
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National Security Advisor
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Location: Ohio
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Re: The Rage Collective Version 1.0
Atmosphere converters work for none races.
They don't work on Gas Giants because of a hard coded entry not allowing the combination Gas Giant/None.
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March 21st, 2001, 03:49 AM
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Captain
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Join Date: Jan 2001
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Re: The Rage Collective Version 1.0
I stand corrected.
Next question: do any of the modders out there know how to tell the AI that it should only build atmospheric converters if the planet is not a Gas Giant? When I had atmospheric converters in the facility construction file in a full-tech game, the AI was merrily building atmosheric converters on Gas Giants populated with my no-atmosphere Rage.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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March 21st, 2001, 12:28 PM
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Lieutenant General
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Re: The Rage Collective Version 1.0
There is no way you can tell AI not to build atmosphere converters on Gas Giants by standard moding. That will have to be hard coded by MM. I suggest you send him mail with this so that he can fix it in the next patch.
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March 21st, 2001, 01:12 PM
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Colonel
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Re: The Rage Collective Version 1.0
Alpha Kodiak I found a minor error in the General Text file of the rage:
The Last line reads:
Race Opt 3 Adv Trait 3 := Advanced Storage Techniques
It should be not "Adv Trait 3" but "2". This may create an error message (can't find Adv Trait 2) when the computer uses the rage as a random generated empire.
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