|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 02:58 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 Hmm...what I'm looking at, then, for the type of setting I want is 8 sq.miles, 2,070 hectares and about 100,000 people.
 Which isn't a dark age city. What kind of city might it corrospond to? Just in case my mental image is way off.
 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 03:03 AM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Jul 2001 Location: Canada 
						Posts: 4,603
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 well then your looking at a city that was located in middle east....  Current country is turkey... Or pick some of the big cities from China or India. They would at the 100 k during the dark ages...
 Istanbal was 100k back then...
 
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			 |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 03:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 So, what level of organization would be nessasary for a 100k city?
 I'm thinking, a duke just for the city, a council of lower nobles, a merchants/guild council of some sort, the obligatory wizard's guild, since this is a fantasy world, a guard organized around the city's sections, the nobles and rich merchants would no doubt hire additional guards for their section. And the duke would have his own guard, commanded, no doubt, by a minor noble. And, since this is the capital, the king would have his guard and the army.
 
 I'm using European terms because I'm familiar with them, but if this city is more believable as a middle-easternish city, if someone would provide titles and a breakdown...
 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 03:30 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2003 Location: Germany 
						Posts: 575
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 100k is a lot. If you want a believable city of that size, first of all make sure they can get food and fresh water in sufficient quantities from somewhere       . Farming was not very effective these days, and many of the bigger roman cities had to use aquaducts to carry water to the cities over long distances.  
Supply was one of the biggest problems in these times, apart from the danger of diseases due to non-existing sewer systems - despite the romans having it, the knowledge had been lost in these times. But in a fantasy world you don't have an oppressive knowlegde-killing christian church, so this does not have to be an issue       .
 
Command structures, guilds, orders of chivalry and nobility are pretty much arbitrary - wheater a general commands 50 people or 50k depends on the size of the army he is serving in, not his rank. I suggest using any good roleplaying sourcebook detailling a city structure, saves a lot of work. And embarrassment when someone finds out that 96% of the cities' population are nobles or soldiers and no one is doing the actual work there     [ May 19, 2004, 02:31: Message edited by: Roanon ]
			
			
			
			
				  |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 03:39 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 Answer in () 
	Would the D&D Dungeon masters guide be good enough, or if not, can you point me to a good one?Quote: 
	
		| Originally posted by Roanon: 100k is a lot. If you want a believable city of that size, first of all make sure they can get food and fresh water in sufficient quantities from somewhere
  . Farming was not very effective these days, and many of the bigger roman cities had to use aquaducts to carry water to the cities over long distances. 
 (Ok, Aqueducts, check, three. And I've renovated the docks to specifically cover the waterfront, it's a large bay. That and roman-quality roads, at least in the vicinity of the capital, should cover it.)
 
 Supply was one of the biggest problems in these times, apart from the danger of diseases due to non-existing sewer systems - despite the romans having it, the knowledge had been lost in these times. But in a fantasy world you don't have an oppressive knowlegde-killing christian church, so this does not have to be an issue
  . 
 (There is a sewar system, although it's not a marvel of engeneering.)
 
 Command structures, guilds, orders of chivalry and nobility are pretty much arbitrary - wheater a general commands 50 people or 50k depends on the size of the army he is serving in, not his rank. I suggest using any good roleplaying sourcebook detailling a city structure, saves a lot of work. And embarrassment when someone finds out that 96% of the cities' population are nobles or soldiers and no one is doing the actual work there
   
 (I think I will associate military ranks with soldiers commanded. It's not historical, but it keeps things simpler for me and isn't a big issure.)
 
 |  
 [ May 19, 2004, 02:42: Message edited by: narf poit chez BOOM ]
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 04:03 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 ok, I've made a map of the city. Not an amazing map, but for anyone who wants to take a look at what I'm talking about...How do you put an image on a webpage?
 And now, Smallville!
 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 06:55 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 02:11 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2001 Location: UK 
						Posts: 4,245
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 
	Hmm, that would have been good to know about before I went and madeQuote: 
	
		| , if you are looking for an easy tool to design maps, I am using campaign cartographer / city designer |  this.
 
 Mind you, given that Primavera is over 100kn wide, a building-by-building map as shown in those screenshots might have been a bit ambitious...
 |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 03:43 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2003 Location: Germany 
						Posts: 575
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 delete function still missing in this forum....
 [ May 19, 2004, 14:45: Message edited by: Roanon ]
 |  
	
		
	
	
	| 
			
			 
			
				May 19th, 2004, 03:44 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2003 Location: Germany 
						Posts: 575
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT - Size of medieval capitals 
 [quote]Originally posted by Roanon: 
	You should have askedQuote: 
	
		| Originally posted by dogscoff: [qb]Hmm, that would have been good to know about before I went and made
 this.
 |    
 
	You'd be surprised. City Designer has excellent macroing and random placement features, plus it is very easy to place buildings auto-aligning near streets, copy whole blocks changing just a few features, and much more. Good output with little input. I would guess, for example, about 1-2 hours of work for a map like yours, everything (distance scaling, names, etc.) included. Add a few hours per quarter, and you have a detailled map with buildings...Quote: 
	
		| Mind you, given that Primavera is over 100kn wide, a building-by-building map as shown in those screenshots might have been a bit ambitious... |  |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |