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  #1  
Old July 2nd, 2004, 09:20 PM
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Aiken Aiken is offline
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Default Re: Modding Questions, Answers, & Ideas.

Wanna know how to build mount based QNP propulsion scheme (mQNP)? What's the answers:

Pax Mount Based QNP System-PMBQNPS

mQNP
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  #2  
Old July 3rd, 2004, 09:29 AM
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Atrocities Atrocities is offline
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Default Re: Modding Questions, Answers, & Ideas.

Modding Disucssion
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  #3  
Old July 5th, 2004, 03:17 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: Modding Questions, Answers, & Ideas.

AI Retro-Fitting Q&A

How do I get the AI to Retrofit?
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  #4  
Old July 5th, 2004, 11:58 PM

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Default Re: Modding Questions, Answers, & Ideas.

REFERENCE se4 PATH.txt file

================================================== ================================
PATH DATA FILE
================================================== ================================

This file must be located with the executable to tell it which directories to look in.
(very important from se4's Aaron Hall)
" If you make your own data sets or modifications, you should install them in a {{{new directory}}} under the se4 directory, and then modify this file to be that directory name."

Somehow all this info gets lost with the 3rd Party MOD launcher and this critical se4 {its own "new directory" procedure} - entirely lost with a few MODS/moders.
???

Using Mod Directory:
This indicates the name of the directory under which to look for for the game files. If this value is "None" or blank, then the standard SE4 files will be used. If this is set to a directory name, then the game will attempt to load its files from that directory first.

If a mod directory is present, then it must contain all of the files that are
in the original SE4 directory. The only exception to this rule is in the case
of bitmaps. If a bitmap can't be loaded from the mod directory, then the game
will still attempt to load it from the standard SE4 directories.

For Stock se4 play := None

================================================== ================================
*BEGIN*
================================================== ================================

Using Mod Directory := MOD PLAYED ================================================== ================================
*END*
================================================== ================================

Or use the MOD path file that is in that MODS directory and/or just copy it yourself to the se4 Gold Folder - MOST MODS also have the Original Path File stored for you as an aid to resume se4

[ July 07, 2004, 14:57: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #5  
Old July 14th, 2004, 07:41 PM
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Atrocities Atrocities is offline
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Default Re: Modding Questions, Answers, & Ideas.

AI Design Cheat Sheet
Basic Modding Tutorial 1
Basic Modding Tutorial 2

[ July 14, 2004, 18:41: Message edited by: Atrocities ]
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  #6  
Old July 27th, 2004, 08:48 PM
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Default Re: Modding Questions, Answers, & Ideas.

Dicussion on AI and Ship Construction
Adding new ships and getting ai to use
Discussion about changing weapon target list
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