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March 19th, 2001, 12:18 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
Thanks: 0
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Re: Is AI/ministers worthless for pop relocation?
Yep, I turned on transport ministers...
At first it seemed as if the minsister was making good use of the transports, but now it appears they're all just sitting there.
I think on occasion they pick up a bunch of population and proceed to drop it off right where they picked it up from....
hmmm
Ken
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March 19th, 2001, 12:22 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: Is AI/ministers worthless for pop relocation?
oh. never seen that before. Maybe it has the population levels right where it wants them?
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March 20th, 2001, 02:17 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: Is AI/ministers worthless for pop relocation?
I use Population mininster all the time and occasionally the transports get stuck in one place. Try leaving the minister on but give the transport orders to move where you want some population. This may unstick it.
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March 20th, 2001, 02:22 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
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Re: Is AI/ministers worthless for pop relocation?
I use the transport minister to move population all the time, though he/she is a bit slow some times.
[This message has been edited by pathfinder (edited 19 March 2001).]
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March 19th, 2001, 05:00 PM
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Sergeant
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Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
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Re: Is AI/ministers worthless for pop relocation?
Hey...I thought I was the only one with that problem! My transports stopped working around 1.27, I do believe. Even with the AI minister turned on for pop transports, they just sit there...I have tried 'goading' them on by delivering some people, but to no avail. I suspected it had something to do with my AI files (mods), but isn't transport behavior hard-coded?
I just reinstalled the entire thing and applied Patch 4 this weekend...the previous Version was patched 4(!) times, so I figured a clean install would make it happier. I haven't had a chance to test it out yet, though.
Zen
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March 19th, 2001, 05:18 PM
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Private
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Join Date: Mar 2001
Posts: 6
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Re: Is AI/ministers worthless for pop relocation?
Is it better to use really large pop transports or smaller ones with the AI pop transport minister?
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March 19th, 2001, 05:44 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
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Re: Is AI/ministers worthless for pop relocation?
The minister was tweaked to not suck planets dry as the old minister had a habit of doing.
This way you do get the minister moving folks but not at the expense of your old colonies.
------------------
Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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Change is inevitable, how you handle change is controllable - J. Strong
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