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Old June 18th, 2004, 12:47 AM

JLS JLS is offline
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Default Re: Adv. Modding Question

Quote:
Originally posted by Combat Wombat:
Alright I have already asked Fyron and SJ this on #se4 but they seem to be stumped and I don't believe there is a way to get this to work but I will ask it here anyways.

Is there a way to let a base use emergency propulsion without it being able to have engines.
Have you tried modding (Standard Ship Movement) to that Vehicle Hull or adding it to a (base only) Emergency Propulsion Component itself? However, in the latter it may be Similar to that of an engine, but it should work.

= = = = = =
Suggested:

The BASE itself would have a very high Engines Per Move := 99 or whatever you desire for your mod - in this way, regular engines will have little effect.

Requirement Max Engines := 1

And the modded (base only) limit to one Emergency Propulsion - (new) Component Add enough Standard Ship Movement to move that Base just enough to engage the Stellar Manipulations device or just to have it move a sector or two, if this is what you want

[ June 18, 2004, 02:02: Message edited by: JLS ]
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