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March 21st, 2001, 11:16 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Remote mining reduces production?
One thing to remember about remote mining is only one ship can do it but you could have 10 remote miner components on it. That is the only way to make a profit doing remote mining and even then it is sometimes not worth the effort.
[This message has been edited by Nitram Draw (edited 21 March 2001).]
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March 21st, 2001, 11:55 PM
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Corporal
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Join Date: Dec 2000
Location: Minnesota
Posts: 60
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Re: Remote mining reduces production?
I have found that remote mining is totally worthless. The cost in maintenance (for ships) makes them either break-even, or come out barely ahead, but not enought to make it worth it. And by the time I research the large satalites my production is high enough that I don't need remote mining. I think the output need to be higher, the cost reduced, the size reduced, or any combination of the three.
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March 22nd, 2001, 12:08 AM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
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Re: Remote mining reduces production?
I've been using remote mining in my MOD, and it's been quite profitable. A single space station loaded with robo-miners averages an 1700 minerals profit with asteroids over 100%. My MOD has maintanence set to 15%. I might have decreased the cost of mining components, or increased their production, but I'll have to check.
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March 22nd, 2001, 01:04 AM
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Sergeant
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Join Date: Feb 2001
Location: Utah
Posts: 221
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Re: Remote mining reduces production?
In my opinion there should be an official change to this. Like making the production 2x or 3x of what it normally does so there is a reason to do remote mining. That would also make a reason to fortify astroid systems which would add a new dimension to the game.
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March 22nd, 2001, 01:10 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
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Re: Remote mining reduces production?
There is a mod with a prospector ship and a minning base available with tech Deep Space Minning, that makes remote mining profitable. Best idea I saw, so I use that idea, but would like it added to the official release.
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March 22nd, 2001, 01:42 AM
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Corporal
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Join Date: Mar 2001
Posts: 60
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Re: Remote mining reduces production?
If your ship only had Mineral miners, do all 3 types go down?
that would be weird
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March 22nd, 2001, 06:57 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
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Re: Remote mining reduces production?
No, it only goes down for the resource mined... so if you built a StarBase with 24 Mineral Miners over an asteriod field having 144%/81%/101%, then after six turns, you would have an asteroid field with 0%/81%/101% (probably should either scrap or retrofit at this point  )
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