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Old June 26th, 2004, 07:00 PM
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Slick Slick is offline
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Default Re: mothballed ring world components

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slick:
quote:
Originally posted by Roanon:
Isn't it too inefficient to have one base per cable/plating? While one Base Spaceyard builds the generator, you usually can build 3 cables/platings with just one other Spaceyard.
Yeah, I tend to agree with this. Also, as far as saving resources goes, by the time you build a rw/sw, resources probably aren't a problem. If they are, there sure are better ways to spend your resources than building one of those monsters.

Slick.

I think if you look at the numbers you will find it's actually much more efficent to do it this way. Space yard bases are very low maintenance compared to the starbase cable/plating things. Even if you mothball you have at least two turns of maint instead of one and you have the cost of unmotballing, as fyron pointed out in an earlier post. The most efficent way is to have one base space yard per starbase.

Efficient for resources or efficient for building time? I find that the limiting thing for building a rw/sw is waiting for the rw/sw generating base to be built, so it should be started first. There are several ways to plan out building your cabling and plating bases and I agree that method is probably the most efficient for resources. Not that I build these things a lot; it's more like a cute thing to do once in a while. And I have never had a game go long enough to fill a rw, much less a sw.

There should be victory conditions for building x amount of sw and/or rw's. That would be cool. Then you might have to attack your enemy's rw/sw's *shudder* in order to win.

Slick.
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